For compatibility, it would be nice if the Anomen components played nicely with NPC Kit Pack. When Anomen passes or fails his knighthood test, he can potentially become a Watcher or a berserker--however, this makes the new equipment from NPC Kit unequippable. This should take care of it:
ACTION_IF FILE_EXISTS_IN_GAME ~ikitano1.spl~ THEN BEGIN // NPC Kit Pack, watcher kit for Anomen
COPY_EXISTING ~anohelm.itm~ ~override~
~anoplat.itm~ ~override~
READ_BYTE 0x29 "use"
WRITE_BYTE 0x29 ("%use%" BAND 0b11111101) // removes helm flag
BUT_ONLY_IF_IT_CHANGES
END
ACTION_IF FILE_EXISTS_IN_GAME ~ikitano2.spl~ THEN BEGIN // NPC Kit Pack, berserker kit for Anomen
COPY_EXISTING ~anohelm.itm~ ~override~
~anoplat.itm~ ~override~
READ_BYTE 0x2f "use"
WRITE_BYTE 0x2f ("%use%" BAND 0b11111110) // removes berserker flag
BUT_ONLY_IF_IT_CHANGES
END
Cheers.











