* Converting Chapters
Posted 13 January 2007 - 06:38 PM
IncrementChapter() is the action that bumps the game to the next chapter.
GUICHAP.CHU is the resource that defines the MOS files and text regions (and buttons) for each chapter intro.
CHAPTERS.2DA specifies the strref's used in the regions defined by each GUICHAP entry.
Each chapter narrative strref references the corresponding WAV file. Here's an example:
@14448 = ~Leaving the horrors of the frost giant caves behind them, the party made their way into the deepest tunnels of the dwarven complex. In the distance, a bright red glow emanated from the mouth of a large corridor, indicating that they were not alone in the darkness of Lower Dorn's Deep.~ [NARR_CH6]
Posted 13 January 2007 - 07:00 PM
I was just looking into the load-screens. These are handled by the "AREALOAD.2DA" file. The format looks a bit different in iwd2, so this conversion might be interesting.
Posted 18 January 2007 - 08:38 AM
Posted 18 January 2007 - 01:50 PM
You mean the 3rd field in the CHAPTERS.2DA file, right (only in IWD2)? I wasn't sure what that does. If you look in NearInfinity at the world map, you'll notice that there are these little informative Icons they use (they look like something from Mapquest or GoogleMaps, with the lodging/restaurant/rest-stop type symbols).
Cutting and pasting looks like a good solution to me. Does MAPICON have something to do with the action that happens when you select a location on the world map?
I was trying to remember if the map is handled differently in IWD2 compared to IWD1. In IWD2, I recall having icons that were inaccessible until I reached a certain point. Maybe this is what that CHAPTERS field does.
Posted 19 January 2007 - 07:50 AM
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