I think it's impossible to do.
Well, He will get the bonus to his base AC, which is I think possible. And on previous page is the way, how you can deal with the armor problem. Invisible creature would test the armor slot in the iventory and, if empty, cast the spell. In Faiths and Patheons, he gets this ability permanently (= no duration). So it could be better as a HLA.
Wasn't it +3 to saves only against. spells? Because +3 to all sav throws could be too powerful, don't you think?
It was against mind affecting spells. My mistake. If it's possible to implement it this way, then by all means.
Strategist is really cool, but I don't think that these HLA's are necessary? Maybe something unique? Bastion (protects against mind spells etc.) mhm?
Of course they are not necessary. Bastion sounds good, but I"m not sure about the protection against mind-affecting spells, although it sounds logical, that he would protect his mind (to secure his plans). The Holy Strategist has some feats for leading an army (DnD 3.5E) . Maybe he could get a really powerful party-boosting HLA...
Btw in ADnD (=DnD 2e) Holy Strategists had access to wizard school of Divination. So in BG2 they would get infravison, identify (1st level); Detect Evil, Detect Invisibility, Know Alignment (2nd level); Clairvoyance, Detect Illusion (3rd Level); Farsight, Wizard Eye (4th level); Oracle (5th level) and True seeing (6th level).
But they can choose only one spell per level of mage's spellbook (for example identify -1, detect invisibility -2, detect illusion -3, wizard eye -4, Oracle -5, Truesight -6).
In BG2 they already have (as Clerics) Detect Evil (1st level), Know Alignment (2nd level), Farsight (4th level), True Seeing (5th level).
So they coul get just infravison or identify (1st level); Clairvoyance, Detect Illusion (3rd Level); Wizard Eye (4th level); Oracle (5th) is out of option because of stronger True seeing on the same level. None of these are really important. Because they can only choose one spell per level, I suggest infravision (seems like a more logical choice for Holy Strategist), Clairvoyance (Detect Illusion is just weaker True Seeing) and Wizard Eye.
With all of these changes the kit should be:
HOLY STRATEGIST OF RED KNIGHT: Holy Strategist is the name by which a cleric of the Red Knight is known, and it is an apt title indeed. By devoting themselves to mastering military tactics and strategy, these militant clerics hone their minds and bodies into deadliest weapon in FaerÃ»n. So impressive is their reputation that armies outnumbering their foes three to one have been known to surrender upon learning that a Holy Strategist leads the oposing force.
Collectively, the cleric of the Red Knight are referred to as the Red Fellowship. Many members serve as high-ranking commanders in armies throughout FaerÃ»n, often personally leading elite "special forces" units. Others who are not directly in the employ of the church serve as instructors at military academies or as quartermasters in charge of keeping the troops on the front line fed and supplied. If they the are not in a battle, Holy Strategists wear flowing robes of red accent with white.
Holy Strategists of Red Knight can only be of Lawful Good, Lawful Neutral and Lawful Evil alignments.
- Spiritual Weapon: Longsword - 'Checkmate' once per day
The Checkmate is the spiritual weapon of Holy Strategists, and is wielded as if the caster had grand mastery in the weapon. The Checkmate is a regular weapon at levels 1-5, +1 at levels 6-10, +2 at 11-15, +3 at 16-20, +4 at 21-25, and +5 at levels 26 and above. The spiritual weapon lasts for one round per level of the caster, up to 20 rounds.
- Can cast mage spells Infravision, Clairvoyance and Wizard Eye
- At 13th level, holy strategists can make two melee attacks per round.
- From level 7 can cast Haste once per day, as third level mage spell of the same name
- From level 9 can cast Defensive Harmony once per day, as fourth level cleric spell of the same name
- From level 11 can cast Mass Cure once per day, as fifth level cleric spell of the same name
- From level 14 can cast Mantle once per day, as seventh level mage spell of the same name
- Major access to the spheres of all, charm, combat, divination, guardian, healing, law, protection, war
- Minor access to the spheres of creation, necromantic, thought, travelers, wards
- No access to the spheres of animal, astral, chaos, elemental, numbers, plant, summoning, sun, time, weather
+ his special HLA (perhaps with remove fear, fear effects).
Edited by Jab, 07 November 2007 - 05:11 AM.