Level 1 2 3 4 5 6 7 22 9 9 9 9 9 6 3 23 9 9 9 9 9 7 3 24 9 9 9 9 9 8 3 25 9 9 9 9 9 8 4 26 9 9 9 9 9 9 4 27 9 9 9 9 9 9 5 28 9 9 9 9 9 9 6 29 9 9 9 9 9 9 7 30 9 9 9 9 9 9 8 31 9 9 9 9 9 9 8 32+ 9 9 9 9 9 9 9
Below is a list of changed spells, by level. Most are sphere changes:
1st:
Command - Charm, Combat, Law (normally just Charm)
Detect Evil - Divination (normally unlisted)
Doom - Charm (normally unlisted)
Sanctuary - Charm, Protection (normally just Protection)
2nd:
Aid - Combat, Necromantic (normally just Necromantic)
Barkskin - Plant (normally Plant and Protection)
Draw Upon Holy Might - Summoning (normally Combat)
Hold Person - Charm, Law (normally just Charm)
3rd:
Cure Disease - Healing (normally Necromantic)
Dispel Magic - All (normally Protection)
Holy Blight - Necromantic (normally Healing)
Invisibility Purge - Wards (normally Divination)
Negative Plane Protection - should be level 3 rather than level 4
Protection From Evil, 10' Radius - should be level 3 rather than level 4
Protection From Fire - Elemental Fire (normally Elemental Fire, Protection)
Remove Curse - All (normally Protection)
Remove Paralysis - Protection, Necromantic (normally just Protection)
Summon Insects - Animal (normally Animal and Summoning)
Unholy Smite - Necromantic (normally Healing)
Zone of Sweet Air - Elemental Air, Wards (normally just Wards)
4th:
Animal Summoning I - Animal (normally Animal, Summoning)
Call Woodland Beings - Animal (normally Animal, Summoning)
Death Ward - Necromantic (normally unlisted)
Farsight - Dvination (normally unlisted)
Holy Power - Combat (normally unlisted)
Negative Plane Protection - should be level 3 rather than level 4
Poison - Healing (normally unlisted)
Protection From Evil, 10' Radius - should be level 3 rather than level 4
Protection From Lightning - Weather (normally Protection, Weather)
5th:
Animal Summoning II - Animal (normally Animal, Summoning)
Greater Command - Charm, Combat, Law (normally just Charm)
Insect Plague - Animal (normally Combat)
Iron Skins - Elemental Earth (normally Elemental)
Pixie Dust - Divination (normally unlisted)
Repulse Undead - Necromantic (normally unlisted)
Slay Living - Necromatic (normally Combat)
True Seeing - All (normally Divination)
6th:
Animal Summoning III - Animal (normally Animal, Summoning)
Conjure Fire Elemental - Elemental Fire (normally Elemental, Summoning)
Fire Seeds - Elemental Fire (normally Elemental)
Pixie Dust - Combat (previously unspecified)
7th:
Confusion - Charm (normally Chaos)
Conjure Earth Elemental - Elemental Earth (normally Elemental Fire, Summoning)
Creeping Doom - Animal (normally Animal, Summoning)
Gate - All (normally Summoning)













