His dialogue was fair and appropriate. You gave me the options both to accept him and to Condemn him to death. I like this very much. I enjoyed Viconia's comment on him worshipping Ghaundar. Very nice.
Now, I appreciated the fact that he is an evil character. ALthough, looking at his dialogue. He seems to be more neutral than evil really. Kobolds and humans are just food for slimes. Seems like an indifference rather than evil intentions. Similar to his belief and Admiration of Oozes who themselves are neutral.
I liked the fact that he had a different kind of voice. It sounds more like a voice of a good creature rather than an evil one. Anywho, just my personal opinion. His location was good. I liked it. However, the way he is, is in my opinion unusable. I'll give you some examples.
For one, his theiving skills are very low. That is to be expected in a low level thief. However, he's level 3 and has less than 50% in every theiving skill. Personally, I would rather him have 80% in one thing or 60 or 70 in two things because at least then I could make good use of those skills. As is, his theiving skills are really useless. He can't find traps well enough, nor pickpocked well enough, nor Hide in Shadows, nor really see through illusions, and at that point in the game it really doesn't matter either.
And, on that point. I think that he deserves to have his points into hide and move silently. He's an ooze after-all and people aren't exactly keen on those. He might have to get away sometimes or sneak after-all. Also notice, that when he gets picked up, he's level 3 which in turn means that it'll be hard to level him up more just so that his theiving skills become useful. And, that is a problem.
So, that leaves me to his fighting skills. Alright, he's got ooze touch and the ability to polymorph. Well, his ooze touch is pretty cool. Yet again, this is a problem too. He's a thief. A low level one. So he's rarely going to hit anyway and even if he does, a monster has a good chance of saving against it.
Alright, how about turning into an ooze. Well, we've got the same problem only worse. Now he moves slower which means he's easier to hit, and he has fewer hit points, and his strength is still negligible. He still fails to hit many times. Now, remember that he's a thief, which means that he can only wear leather or Studded leather. His polymorph and ooze touch mean that he needs to melee his enemies. But, he's very easy to hit which means that he'll probably die.
So, the only real option for him is to wait in the back and chuck missles at people. The friendship spell is a nice touch (i mean hey, in those few situations that it counts, it's nice to have an NPC with Cha of 23 or better), on the other hand, I don't see the real use for it. As he is currently, from a purely usability/usefulness point, he is not usable. He's got some nice immunities, but he is built to melee and just can't melee and thus just isn't very good.
Don't get me wrong at all though. You have created a pretty cool guy. Perhaps consider changing around his thieving abilities to make him really sneaky. Maybe giving him some boots of stealth or equivalent or something. Maybe he'd be a cool multi-class. I could see him as a Fighter/Thief, Fighter/Cleric, Cleric/Theif, or Fighter/Cleric/Thief. He seems to show special reverence to Ghaundar so maybe he could be divinely inspired too.
Also, I noticed that he can't backstab, can't set traps, and Gets only 15 points. Hmm, maybe a bit harsh?
I guess one of the problems too is that you can't specialize your hand. Maybe you could cheat and turn prof. of Club/Mace/whatever into the equivalent prof. of his oozy touch and OOze form so that he could take advantage of Specialization. That might be nice.
Anywho, I did enjoy playing him. I also want to say thank you for treating him like a normal BG NPC. I can kick him out, let him rejoin, whatever I want just like an NPC Should. Some modders have something against the player kicking out their Modded NPC like they're extra special or something. Bah! Thank you for treating him normally as he should be.
Edit: oh and I found a bug. I was fighting a ghoul with Mur'Neth and the ghoul paralyzed him. This probably shouldn't happen. Similarly a rigid thinking spell was cast on him and we went a little crazy; also, I think that he can be stunned. It'd be nice if he were immune to that too.
(PS. I think there's lots of potential for this character. You know, he could perhaps become the Chosen of Ghaundar as he advances. Perhaps other slime abilities could develop over time. You know this guy could kind of be like a druid you know, shapeshifting and casting spells that deal with oozy stuff. Could be unique and cool. Hehe, Slime elementals would be so awesome. One of the things that I thought of when I first played this mod, was what if he had BG2 content. It'd be so cool to have an alternate path involving the Ghaundar Drow in the Underdark. Perhaps I wouldn't have to kill them for once. That could be a really cool change. Anywho just an idea.)
Edited by Bill Bisco, 12 March 2006 - 06:49 AM.











