I'm trying to keep my clean install totally clean, since some mod setups don't want even Baldurdash. But the fixpack exe doesn't like installations it doesn't detect in the registry...
Does anyone have a neat solution to this? I remember once I was able to unpack the fixpack as an archive, but it's been ages and I can't remember what program did the trick.
Baldurdashing a clone install
Started by Guest_Guest_flem_*_*, Jan 24 2006 02:34 PM
7 replies to this topic
#1 Guest_Guest_flem_*_*
Posted 24 January 2006 - 02:34 PM
#3
Posted 25 January 2006 - 10:12 AM
Idobek, on Jan 24 2006, 07:27 PM, said:
It worked; thanks for the help!
Incidentally, I also had to comment out a data/25scripts.bif check in Sim's Quest Pack tp2 (the improved oasis component) to get it to install. Not sure if I should take that up with him at PPG or if it's something for you guys to address. (And I hope a similar check hasn't invisibly botched the install of other ToB-seeking components...)
#4
Posted 26 January 2006 - 04:15 AM
flem, on Jan 25 2006, 06:17 PM, said:
Incidentally, I also had to comment out a data/25scripts.bif check in Sim's Quest Pack tp2 (the improved oasis component) to get it to install. Not sure if I should take that up with him at PPG or if it's something for you guys to address. (And I hope a similar check hasn't invisibly botched the install of other ToB-seeking components...)
<SimDing0> Did you know G3 has secret forum rules?
<CamDawg> Yep. They're generally of the nature 'don't annoy Idobek.'
<CamDawg> Yep. They're generally of the nature 'don't annoy Idobek.'
#5
Posted 27 January 2006 - 05:29 PM
flem, on Jan 25 2006, 07:17 PM, said:
Incidentally, I also had to comment out a data/25scripts.bif check in Sim's Quest Pack tp2 (the improved oasis component) to get it to install. Not sure if I should take that up with him at PPG or if it's something for you guys to address. (And I hope a similar check hasn't invisibly botched the install of other ToB-seeking components...)
I was under the impression that the normal way of doing a ToB check was to look for data\25dialog.bif , which should be copied. I'll add 25scripts.bif to the next version.
Anyone have any other files which need adding?
#6
Posted 28 January 2006 - 01:46 AM
andrewas, on Jan 28 2006, 11:34 AM, said:
I was under the impression that the normal way of doing a ToB check was to look for data\25dialog.bif , which should be copied. I'll add 25scripts.bif to the next version.
Anyone have any other files which need adding?
Anyone have any other files which need adding?
for file in $originalgamedir/data/25*bif; do echo 'KLUDGY DUMMY FILE' > $newgamedir/`basename $file` done
Rationale: since the file isn't actually used, except in these checks, the content of it doesn't matter. It will save us some space to just put some filler in there, rather than copying the original file (on average, I imagine a *.bif is bigger than 17 characters
#7
Posted 09 February 2007 - 05:31 PM
This will still be a problem in the current versions. Moving to Bug Reports to remind myself to fix it.
#8
Posted 12 February 2007 - 04:41 AM
I've added code to CloneWorker.java such that if data isn't copied, it will create a file in the sink of the same name with this content:
Which is still a fair bit smaller than most bifs.
TO WHOM IT MAY CONCERN Hello. Regards, The MultiInstall Tool
Which is still a fair bit smaller than most bifs.
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