Jump to content


Photo

Kivan's Alternative Portrait


50 replies to this topic

#31 Zanari

Zanari
  • Members
  • 58 posts
  • Location:In the Wilds

Posted 21 January 2006 - 02:51 PM

I like Herd's because it was made specifically for the mod. You, of course, can use an alternative picture of your choice, but I like only unique stuff included with the install :D

<{POST_SNAPBACK}>








I can understand that and to be honest I like the new one he did with the war paint.
Besides I would of course have to get permission any ways for you to use them and I wasent looking forward to that....I still think that they are neat and could be used for Kivan.....
Bravery is for Idiots
and Courage is for the Insane.
Guess that makes me an Insane Idiot.

#32 Domi

Domi

    Where is now your Troy, O Cassandra?

  • Gibberlings
  • 12699 posts
  • Location:Canada

Posted 22 January 2006 - 06:39 AM

You don't need a permission to use them in your own game :D
Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
I understand that folks prefer code that works. -CamDawg, G3

#33 Silk

Silk
  • Members
  • 44 posts
  • Location:New Zealand

Posted 06 February 2007 - 12:26 AM

Slightly off topic but can someone please tell me how to use the Kivan BG2 pic in BG1 Tutu? I've tried everything I can think of but I can't get it to work. I prefer the BG2 pic from this mod and like continuity.
~Eagles may soar but weasels don't get sucked into jet engines~
~Dogs have Masters, Cats have Staff ... *sigh* and PC's have Imoen~

#34 Miloch

Miloch

    Barbarian

  • Modders
  • 4750 posts
  • Gender:Male
  • Location:At Large

Posted 06 February 2007 - 01:09 AM

I think you'd save them in your Tutu folder as:
\override\_IVANL.bmp
\override\_IVANS.bmp

http://forums.pocket...ic,23355.0.html
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." -Terry Pratchett

#35 Silk

Silk
  • Members
  • 44 posts
  • Location:New Zealand

Posted 06 February 2007 - 02:26 AM

Due to the pic being part of a BG2 mod, it has a weird naming configuration. It worked perfectly for the small pic using SK but the medium one refuses to show. I read the other topic - would renaming them help?
~Eagles may soar but weasels don't get sucked into jet engines~
~Dogs have Masters, Cats have Staff ... *sigh* and PC's have Imoen~

#36 Miloch

Miloch

    Barbarian

  • Modders
  • 4750 posts
  • Gender:Male
  • Location:At Large

Posted 06 February 2007 - 04:32 AM

It's Tutu, so you have to rename them anyway like the above (replace the first letter with an underscore).
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." -Terry Pratchett

#37 Silk

Silk
  • Members
  • 44 posts
  • Location:New Zealand

Posted 06 February 2007 - 11:28 PM

I did that, I can still only get the small one to show. The other is still defaulting to his old pic in his stats screen.
~Eagles may soar but weasels don't get sucked into jet engines~
~Dogs have Masters, Cats have Staff ... *sigh* and PC's have Imoen~

#38 Miloch

Miloch

    Barbarian

  • Modders
  • 4750 posts
  • Gender:Male
  • Location:At Large

Posted 07 February 2007 - 05:51 AM

Which portrait are you trying to use? I noticed P#KI2M.bmp is off by a few pixels (110x173 - should be 110x170). I'd fix it but the last time I tried to fix a trivial dimension glitch in someone else's mod I got my arse reamed, so I'll leave it to the author and/or artist to sort out. ???
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." -Terry Pratchett

#39 Domi

Domi

    Where is now your Troy, O Cassandra?

  • Gibberlings
  • 12699 posts
  • Location:Canada

Posted 07 February 2007 - 06:54 AM

I'm not sure it's the size, as it shows up in BG2 without problems. But here is the 110x170 version just in case.

http://members.shaw....an_t/P#KI2M.bmp

Edited by Domi, 07 February 2007 - 06:55 AM.

Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
I understand that folks prefer code that works. -CamDawg, G3

#40 cmorgan

cmorgan

    journeyman investigator

  • Gibberlings
  • 6913 posts
  • Gender:Male
  • Location:Glencoe, IL, USA

Posted 07 February 2007 - 11:41 AM

Permission to code this option into The BG1 NPC Project, pretty please, with additional permission to let Miloch take a gander and fix and pixel sizes and make it conform?
I love deadlines. I love the whooshing noise they make as they go by. - Douglas Adams

#41 Domi

Domi

    Where is now your Troy, O Cassandra?

  • Gibberlings
  • 12699 posts
  • Location:Canada

Posted 07 February 2007 - 11:55 AM

Well, are you sure you want it in BG1NPC, or do you want it in the Portrait Pack? The Portrait Pack may be more appropriate, though I guess we still have Imoen/Jaheira/Minsc/Viconia/Edwin section in BG1NPC? I have no problems with re-cropping the portrait, putting it in the BG1NPC(Portraits). It is made by Herd. :p

Edited by Domi, 07 February 2007 - 12:00 PM.

Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
I understand that folks prefer code that works. -CamDawg, G3

#42 cmorgan

cmorgan

    journeyman investigator

  • Gibberlings
  • 6913 posts
  • Gender:Male
  • Location:Glencoe, IL, USA

Posted 07 February 2007 - 12:02 PM

Do we need Herd's permission?

And yes - we have the Portraits section of the Project, which I keep dreaming of getting set up for Plasmocat to do her magic (and I need to set aside some time spring break to work on).

I probably should ask about Xan, Ajantis, etc. - those that cross over to BG2 now should have the in-house continuity of portrait option.
I love deadlines. I love the whooshing noise they make as they go by. - Douglas Adams

#43 Kulyok

Kulyok
  • Members
  • 5655 posts
  • Gender:Female
  • Location:Moscow, Russia

Posted 07 February 2007 - 12:27 PM

Xan BG2 NPC has only one portrait currently; no additional ones are supported, yet - I haven't seen anything I liked, unfortunately. Once there are any additional options, I'll naturally let you know, so continuity is preserved.

#44 Domi

Domi

    Where is now your Troy, O Cassandra?

  • Gibberlings
  • 12699 posts
  • Location:Canada

Posted 07 February 2007 - 12:50 PM

As long as you do no alterations, Herd's portrait was reserved for Kivan. If the alterations are to be made, then Herd's cooperation is essential. I'll send him a PM to let him know we are planning to put it into BG1 as well as BG2.

Edited by Domi, 07 February 2007 - 12:52 PM.

Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
I understand that folks prefer code that works. -CamDawg, G3

#45 Silk

Silk
  • Members
  • 44 posts
  • Location:New Zealand

Posted 07 February 2007 - 11:02 PM

Putting it in the BG1 NPC pack would make life sooooo much simpler.
~Eagles may soar but weasels don't get sucked into jet engines~
~Dogs have Masters, Cats have Staff ... *sigh* and PC's have Imoen~



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users