Miloch, on Jun 9 2007, 07:26 PM, said:
Also, could someone please detail this from the v5 changelog:
Quote
Removal of alignment-restricted divine spells is now more thorough to better account for alignment changes
I'm trying to find out what, exactly, the alignment restrictions are on spells and grepping the code and the readme and looking at the spell descriptions isn't helping me much.
If anyone is still interested in this, here is what gets removed.
The spell_remove_evil macro removes the following at installation if it applies:
Holy Smite, False Dawn, Bolt of Glory, Holy Word, and Alicorn Lance
The spell_remove_good macro removes the following:
Animate Dead, Unholy Blight, Poison, Cause Serious Wounds, Cause Critical Wounds, Slay Living, Harm, Dolorous Decay, Finger of Death, Unholy Word, Beast Claw, Cause Light Wounds, Cause Medium Wounds, Cause Blindness or Deafness, Cause Disease, and Energy Drain
The spell_remove_neutral macro removes the following:
Animate Dead, Poison, Cause Serious Wounds, Cause Critical Wounds, Slay Living, Harm, False Dawn, Dolorous Decay, Bolt of Glory, Finger of Death, Alicorn Lance, Beast Claw, Cause Light Wounds, Cause Medium Wounds, Cause Blindness or Deafness, Cause Disease, and Energy Drain
The kits using spell_remove_evil:
Talos, Shar, Iyachtu Xvim(he's got some custom healing spells so the filter doesn't remove those), and Cyric
The kits using spell_remove_good:
Lathander, Selune, Ilmater, Sune, Corellon, and all ranger kits
The kits using spell_remove_neutral:
Helm and Tempus
The kits using none:
Kossuth, Oghma, and Oozemaster(Druid)
Note: Trueclass clerics do not have alignment restrictions applied by the above macros since they can have any alignment and this method only works if alignment is restricted and/or you know what the deity in question is like. There may be a script that does some filtering, I'll have a look and get back on this (it'll extend Baldur.BCS so it shouldn't be hard to find if it exists).
Edited by Starcrunch, 02 June 2008 - 10:11 AM.