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[FAQ] Welcome to GemRB


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#16 Avenger

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Posted 29 January 2006 - 07:17 AM

The implemented features are visible in the other pinned thread.
Right now the avatar graphics is being improved with rendered armour/weapon.

Once that's done we will improve the various palette handling opcodes including palette colour animation (glow etc).

In the near future i plan to implement saving throws. And probably spell casting.

#17 Guest_likolio_*

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Posted 03 February 2006 - 06:40 AM

Sounds great. Keep the good work. :)

#18 Guest_Guest_*

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Posted 25 June 2006 - 05:54 AM

I have only one question: when next relase for windows? Is this project stil alive?

#19 Avenger

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Posted 25 June 2006 - 06:38 AM

The cvs is updated daily, i have no idea when will be the next windows release.
I want the next release to contain basic melee combat. (no projectiles, no magic).
Once that's done, and the most glaring bugs are fixed, we'll make a windows binary release.

#20 EiriktheScald

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Posted 02 January 2007 - 01:38 PM

Does this mean I could possibly run the icewindale series on mac OS X using the windows files?

#21 Avenger

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Posted 02 January 2007 - 11:29 PM

View PostEiriktheScald, on Jan 2 2007, 01:43 PM, said:

Does this mean I could possibly run the icewindale series on mac OS X using the windows files?
Sure, why not :)

#22 Ciphaw

    Test, just a test

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Posted 19 July 2009 - 05:44 PM

welcome to THE PLACE bud.............looks like youre gonna jump right in and hang out with us. Hope you enjoy it.

#23 Guest_Neirfane_*

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Posted 27 February 2011 - 08:07 AM

WOW! i've been playing these games since 1998, and i still play them a lot. Finding out about GEMRB has really got me excited. I dont' care if i get to play through iwd1 in using the iwd2 3rded rules, or with unhardcoded bg2 goodness like ranger/thieves, and proper monks, or, if we are really lucky psionics! woot!

keep up the good work. you've got a fan here.





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