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Throne of Bhaal manual errata


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#1 Kish

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Posted 01 January 2005 - 04:28 PM

This is information which is less than clear from reading the Throne of Bhaal manual.

High-level abilities:
A character gains his/her first high-level ability as soon as the character levels up at or above 3,000,000 experience points.

For a dualclass character (a character who began with one class and then switched to another one), the first high-level ability (which must come from the second class's pool) is gained when the second class levels up with at least 3,000,000 experience points in that class specifically. Experience points in the first class do not matter.

For a multiclass character (a character who simultaneously advances in two or three classes), the first high-level ability is gained as soon as either class levels up when the character has a combined total of 3,000,000 xp. High-level abilities for such a character can be selected from a combined pool of the high-level abilities for two classes (whether the character actually has two classes or three). A character with three classes will not have access to the mage pool. Thus, a cleric/ranger can choose his/her first high-level ability upon reaching level 13 as a ranger, will gain another high-level ability at every level thereafter, and is free to choose from the cleric pool or the ranger pool regardless of which class has actually leveled up.

High-level ability pools: Paladins, regardless of kit, have access to the Summon Deva ability. Each time they select that ability, they gain the innate ability to summon one deva, as per the spell, once per day.

Thieves with the Swashbuckler kit do not gain access to the Assassination ability. Instead they gain access to the Whirlwind Attack ability, though none of the other warrior abilities.

Rangers gain access to the Tracking ability. This is stated at one part of the manual but contradicted in another.

The Critical Strike ability can be taken any number of times, once the character has the Power Attack prerequisite once.

The Use Any Item ability overrides alignment, class, and name restrictions, but not stat restrictions (a Chaotic Good thief with Constitution 17 and Use Any Item can use the Holy Avenger sword which is restricted to paladins, or the Soul Reaver sword which cannot be used by any Good character, or the Human Skin armor which can only be used by Evil characters, but will not be able to use the Sword of Chaos +4, which requires its wielder to have Constitution 18). Bear in mind that most items designed for a specific NPC are only usable by a character who equals or exceeds several of that NPC's stats. However, if using an item imposes a restriction on a certain class, that restriction will remain in place even with Use Any Item. (A thief can use weapons normally not available to thieves, but cannot backstab with them, and a thief/wizard can wear any armor, but cannot sneak wearing armor heavier than leather or cast spells wearing any armor.)

The Elemental Transformation abilities from the druid pool are innate abilities, not spells. The druid can change into an elemental once per day for each time the ability is selected.

Fighter and thief high-level abilities are considered innate spells, and thus any number of them can be used with Improved Alacrity.

Edited by Kish, 01 January 2005 - 05:32 PM.

"You are what you do. Choose again, and change."
--Miles Vorkosigan

"The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real."
--Aral Vorkosigan

#2 Andyr

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Posted 01 January 2005 - 04:55 PM

I'll also add some errata from the SoA manual: You cannot have a druid-thief multiclass, and thieves cannot climb walls. Finally, the WIS stat does not affect saving throws. :)
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#3 BevH

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Posted 01 January 2005 - 06:09 PM

I'd like to amend the Critical Strike a bit. There is a limit on how many times you can select it, but I don't remember right off hand how many. But you can select it at least 15 times.
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#4 Kish

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Posted 01 January 2005 - 07:42 PM

I just did a test with a fighter, CLUAConsoling her up to 3 million xp, then 3,250,000, and so on until she hit the XP cap. Her first HLA was Power Attack (for the prerequisite), then she just took Critical Strikes. She had 20 Critical Strikes when she hit level 40 and the XP cap, and was able to select it for her 40th level HLA.
"You are what you do. Choose again, and change."
--Miles Vorkosigan

"The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real."
--Aral Vorkosigan

#5 Guest_Aristothenes_*

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Posted 16 January 2005 - 09:53 AM

Funny, my character(fighter thief), can use Carsomyr. :)

#6 Andyr

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Posted 16 January 2005 - 09:57 AM

Then you have taken the Use Any Item HLA.
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#7 yarpen

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Posted 17 April 2006 - 11:58 AM

That comes from polish Throne of Bhall instruction:

"Evil clerics can morph into paladins"

Edited by yarpen, 09 July 2007 - 06:14 AM.


#8 the bigg

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Posted 17 April 2006 - 12:02 PM

No, it's your english that is wrong (or the quality of the translation you received).
The manual says 'Evil clerics can turn in paladins' (as in, turn in undead), not into paladins (which whould translate into "morph into Paladins")

Edited by the bigg, 17 April 2006 - 12:02 PM.

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#9 neriana

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Posted 17 April 2006 - 05:32 PM

No, it's your english that is wrong (or the quality of the translation you received).
The manual says 'Evil clerics can turn in paladins' (as in, turn in undead), not into paladins (which whould translate into "morph into Paladins")

<{POST_SNAPBACK}>

Evil clerics turn paladins, they don't turn them in. Just like good and neutral clerics turn undead. Turning something "in" means taking it to the proper authorities. I don't think there's a jail for the undead :).

#10 the bigg

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Posted 18 April 2006 - 12:48 AM

Busted.
(although I'm sure I've read 'turning undeads in' somewhere..)
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#11 devSin

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Posted 18 April 2006 - 01:18 AM

No, it's your english that is wrong (or the quality of the translation you received).

You read polish?

#12 Guest_Guest_Michael_*_*

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Posted 13 June 2006 - 09:35 AM

I dunno, im sure thier is some sort of governmeant project somewhere where they woudl love to get thier hands on more undead *be afraid*

#13 the bigg

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Posted 13 December 2010 - 04:05 AM

Wow, a spambot that clones posts' text from the forum to sound on-topic? I'm impressed.
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#14 Dakk

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Posted 13 December 2010 - 06:34 AM

Wow, a spambot that clones posts' text from the forum to sound on-topic? I'm impressed.

It is impressive! And so are your necromancer skills :)

#15 the bigg

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Posted 13 December 2010 - 06:35 AM

It is impressive! And so are your necromancer skills :)

I was replying to a spambot, I'll have you know.
Italian users: help test the Stivan NPC!

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If possible, send diffs, translations and other contributions using Git.




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