Q: What's this mod about?
A: In the unmodded game, the PC can gain one stronghold determined by the PC's class. This mod will permit most NPC party members to claim the strongholds appropriate for their classes.
Q: What about characters with more than one class, like Jaheira or Jan? Will they be able to claim both strongholds?
A: No. Like the PC, such characters will only be able to claim one stronghold--either of the two they qualify for.
Q: Will every NPC be able to claim a stronghold?
A: No. A few NPCs don't make sense for the strongholds their classes otherwise qualify them for, either because the stronghold-granter would not give the stronghold to that NPC or because the NPC wouldn't accept the stronghold. Logic is given priority over giving a stronghold to all NPCs in these cases.
Q: How will we know if an NPC doesn't qualify for a stronghold?
A: Either the stronghold-granter or the NPC will make it plain. The NPC will not be ignored.
Q: What if both the PC and one or more NPCs qualify for a stronghold?
A: The stronghold will be initially offered to the PC. The PC will be able to claim the stronghold, or to have an NPC who qualifies for it take it instead.
Q: Can your PC prevent the NPC from claiming the stronghold? (If you want to 'save' him/her for the second class stronghold.)
Q: Will the NPC truly run the stronghold, or will the PC make all the decisions?
A: The NPC will run the stronghold. Some NPCs will be more eager to take or ask for advice from the PC than others. In many cases, the PC will be able to have some effect on how the NPC resolves the stronghold quests--however, the ultimate decisions lie with the NPC.
Q: What happens if more than one NPC qualifies for the stronghold?
A: The stronghold will be offered to one of them initially. The PC will be able to determine which of them actually gets it.
Q: Will the pc be able to offer their input on every decision in the stronghold, or is it just the major ones?
A: That depends on the particular NPC's personality. It's also possible the PC won't be consulted at all.
Q: Will what the npc thinks of the pc (romances, alignment, charisma etc.) affect how much they listen to the pc's input?
A: In some cases.
Q: Will LG Anomen be able to gain access to the paladin stronghold? Although not a paladin, he is a member of the order.
A: No, not being a paladin (and lacking both innate Detect Evil and a personal interest in Carsomyr), Anomen will not be offered the paladin stronghold.
Q: Keldorn is already a member of the order--how can he join it?
A: He won't join the Order the same way the PC does, but the Prelate will send him on the stronghold quests after visiting the Windspear Hills.
Q: How will siding with Bodhi affect the Thieves' Guild stronghold?
A: I'm uncertain of the current patch status of the "if you have the Thieves' Guild, you can mysteriously keep it after the Shadow Thieves have been destroyed" bug...but not uncertain that it is a bug. Accordingly, if you get the Thieves' Guild for Nalia or Jan and then side with Bodhi, they will lose the stronghold. (To get the stronghold for Imoen, you will need to side with the Shadow Thieves and do the stronghold quest in Chapter Six with her in the party.)
I do consider it a problem that this will result in this mod taking "you probably don't want to side with Bodhi if the PC is a thief" to "you probably don't want to side with Bodhi," but, it's a matter of which alternative I dislike the least.
Q: Will NPCs fight duels with each other/with the PC over strongholds?
Q: What about mod NPCs?
A: The mod will be written to grant a stronghold to at least one mod NPC, perhaps more.
Q: Will NPCs push me to go to their strongholds for their quests?
A: Yes. This mod is not recommended for someone who sees the PC as a dictator or military commander. The spotlight is on the NPCs, and the PC's role here is secondary.
Q: Will the NPCs do remarkable things with their strongholds that the PC couldn't do? Will any NPCs get strongholds that aren't available to a PC of any class?
A: Mostly, the quests and decisions to make will be the same for an NPC that they are for the PC. The big exception to this is the Thieves' Guild stronghold, which largely presumes that the PC is a particular type of character (selfish, ruthless, and profit-motivated); while I can see Jan focusing on making his guild profitable and not rocking the boat, that really doesn't work for Imoen or Nalia. For all the strongholds, there are likely to be small changes in a number of places where the PC's limitations, in my opinion, make little or no sense. There will be no completely new strongholds.
Q: Will this mod give me a chance to kill an NPC who I couldn't kill previously with no consequences, such as Raelis Shai, Delcia Caan, Prelate Wesselan, or the Mayor of Imnesvale?
A: I wouldn't count on it.
Q: Will this mod be compatible with all other mods? With Big Picture?
A: It will be incompatible with any mod that changes the same dialogue paths. So, anything that hinges on Oisig greeting the party in the Temple District, for example. I could code around that, but, I'd also need to write around it and it would be, in my opinion, significantly worse writing for Arval to appear to Aerie and ask her to come to the Temple of Lathander and then Oisig to appear and tell the main character "I wish you were a <MAN/WOMAN> of faith." I don't know which mods do directly affect stronghold NPC dialogue, but I'm guessing it will not be compatible with Big Picture, Big World or any related projects. It will also not be strictly compatible with any mod that requires the PC to have a specific stronghold (looking at de'Arnise Romance here). Any mod that changes Anomen's alignment to something other than Lawful Good, Lawful Neutral, or Chaotic Neutral will lead to NO VALID REPLIES OR LINKS if Anomen is in the party.
Q: How will this mod interact with the de'Arnise Romance mod?
A: If you have both installed, whether you even see the option to offer the de'Arnise Keep to anyone but your character will depend on your character's class; you should still be able to take the Keep for your main character regardless. Note that if you do give the Keep to Mazzy or Jaheira or Anomen (or, indeed, do anything but take the Keep for your character, by design of the de'Arnise Romance mod), that will shut off the romance with Nalia.
Q: Will the new Enhanced Edition NPCs get strongholds?
A: Signs point to "no."
Edited by Kish, 17 July 2014 - 06:06 PM.