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Possible bug in Improved Irenicus


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#1 Galwail

Galwail
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Posted 20 March 2012 - 05:35 PM

Hi

There might be a bug in Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v20 component

After the first phase of combat the DW#II2.bsc cutscene executes and dw#hellj.cre gets spawned. We do some talking, then DW#IICUT.bsc cutscene executes and minions of Irenicus get spawned and then ... the cutscene hangs.


This is how my DW#IICUT.bsc looks like:

IF
True()
THEN
RESPONSE #100
  CutSceneId("ii0")
  ForceSpell(Myself,DO_SOME_EFFECTS)
  CreateVisualEffectObject("SPFIREPI",Myself)
  Wait(4)
  CreateVisualEffectObject("SPCLOUD1",Player1)
  CreateVisualEffectObject("SPCLOUD1",Player2)
  CreateVisualEffectObject("SPCLOUD1",Player3)
  CreateVisualEffectObject("SPCLOUD1",Player4)
  CreateVisualEffectObject("SPCLOUD1",Player5)
  CreateVisualEffectObject("SPCLOUD1",Player6)
  Wait(1)
  CreateVisualEffectObject("SPFLESHS",Player1)
  CreateVisualEffectObject("SPFLESHS",Player2)
  CreateVisualEffectObject("SPFLESHS",Player3)
  CreateVisualEffectObject("SPFLESHS",Player4)
  CreateVisualEffectObject("SPFLESHS",Player5)
  CreateVisualEffectObject("SPFLESHS",Player6)
  FadeToColor([30.0],0)
  Wait(4)
  StartDialogueNoSet(Player1)
END
IF
True()
THEN
RESPONSE #100
  CutSceneId(Player1)
  SmallWait(7)
  CreateVisualEffect("SPPLANAR",[1916.507])
  Wait(1)
  SmallWait(10)
  CreateCreature("ii1",[1916.507],0) // Orb of Fear
  SmallWait(5)
  CreateVisualEffect("SPPLANAR",[1827.548])
  Wait(1)
  SmallWait(10)
  CreateCreature("ii4",[1827.548],0) // Wraith of Wrath
  SmallWait(5)
  CreateVisualEffect("SPPLANAR",[2136.529])
  Wait(1)
  SmallWait(10)
  CreateCreature("ii3",[2136.529],0) // Sword of Greed
  SmallWait(5)
  CreateVisualEffect("SPPLANAR",[2212.571])
  Wait(1)
  SmallWait(10)
  CreateCreature("ii2",[2212.571],0) // Dragon of Pride
END

I have attached picture of the dialog tree. Irenicus does not seem to have any dialog option left for this second conversation.

I can add end cutscene command to the DW#IICUT.bsc, but then Irenicus will just stand there unkillable.

Thanks for any help, it would sad to drop this playthrough this far into the game.

Attached Thumbnails

  • dw#hellj.png

Edited by Galwail, 20 March 2012 - 05:40 PM.


#2 Galwail

Galwail
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Posted 21 March 2012 - 09:49 AM

So I have just tried clean install and only scsii-v20

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v20
~SCSII/SETUP-SCSII.TP2~ #0 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v20

and game still hangs after first phase of combat
component 7126 is not working :(

#3 DavidW

DavidW
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Posted 30 June 2012 - 09:59 PM

I'm unable to reproduce this, even with the minimal install listed above: the cutscene works fine on my install. I can only guess that the OP's install is somehow corrupted.

Regarding the thumbnail: it's not your first conversation with Irenicus, but it is your first conversation with this particular iteration of dw#hellj.cre. So that can't be the problem.



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