There might be a bug in Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v20 component
After the first phase of combat the DW#II2.bsc cutscene executes and dw#hellj.cre gets spawned. We do some talking, then DW#IICUT.bsc cutscene executes and minions of Irenicus get spawned and then ... the cutscene hangs.
This is how my DW#IICUT.bsc looks like:
IF
True()
THEN
RESPONSE #100
CutSceneId("ii0")
ForceSpell(Myself,DO_SOME_EFFECTS)
CreateVisualEffectObject("SPFIREPI",Myself)
Wait(4)
CreateVisualEffectObject("SPCLOUD1",Player1)
CreateVisualEffectObject("SPCLOUD1",Player2)
CreateVisualEffectObject("SPCLOUD1",Player3)
CreateVisualEffectObject("SPCLOUD1",Player4)
CreateVisualEffectObject("SPCLOUD1",Player5)
CreateVisualEffectObject("SPCLOUD1",Player6)
Wait(1)
CreateVisualEffectObject("SPFLESHS",Player1)
CreateVisualEffectObject("SPFLESHS",Player2)
CreateVisualEffectObject("SPFLESHS",Player3)
CreateVisualEffectObject("SPFLESHS",Player4)
CreateVisualEffectObject("SPFLESHS",Player5)
CreateVisualEffectObject("SPFLESHS",Player6)
FadeToColor([30.0],0)
Wait(4)
StartDialogueNoSet(Player1)
END
IF
True()
THEN
RESPONSE #100
CutSceneId(Player1)
SmallWait(7)
CreateVisualEffect("SPPLANAR",[1916.507])
Wait(1)
SmallWait(10)
CreateCreature("ii1",[1916.507],0) // Orb of Fear
SmallWait(5)
CreateVisualEffect("SPPLANAR",[1827.548])
Wait(1)
SmallWait(10)
CreateCreature("ii4",[1827.548],0) // Wraith of Wrath
SmallWait(5)
CreateVisualEffect("SPPLANAR",[2136.529])
Wait(1)
SmallWait(10)
CreateCreature("ii3",[2136.529],0) // Sword of Greed
SmallWait(5)
CreateVisualEffect("SPPLANAR",[2212.571])
Wait(1)
SmallWait(10)
CreateCreature("ii2",[2212.571],0) // Dragon of Pride
END
I have attached picture of the dialog tree. Irenicus does not seem to have any dialog option left for this second conversation.
I can add end cutscene command to the DW#IICUT.bsc, but then Irenicus will just stand there unkillable.
Thanks for any help, it would sad to drop this playthrough this far into the game.
Edited by Galwail, 20 March 2012 - 05:40 PM.











