Jump to content


Photo

mpalette.bmp structure


2 replies to this topic

#1 StrongArmand

StrongArmand
  • Members
  • 64 posts
  • Gender:Male

Posted 19 March 2012 - 09:49 AM

I've studying mpalette.bmp in order to understand better the infinity engine and there are some thing that I've some difficulties to understand. If anybody have some knowledge for help me...

There are 120 lines for 12 columns in this file. And when the player choose a color there are 6x6 possibilities. There are 12 colors to 34 according to each part of body that the player can choosed.

But how ie assign each color to each value ? Or I would tell bit value ?

Edited by StrongArmand, 19 March 2012 - 09:50 AM.


#2 SyntaxError

SyntaxError
  • Members
  • 876 posts

Posted 19 March 2012 - 02:35 PM

I'm not sure i understand what you are asking. the palette has 1 px for each color and that is the value it will use to make the palette structure.

#3 StrongArmand

StrongArmand
  • Members
  • 64 posts
  • Gender:Male

Posted 26 March 2012 - 04:57 AM

Finally I've found my answer in gradient.txt in DLTCEP. There are all information what I need (color with adress...)

Edited by StrongArmand, 26 March 2012 - 04:57 AM.




Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users