DLTCEP 7.3 overlays
Posted 16 March 2012 - 12:02 AM
I'm struggling with the steep learning curve of this great tool trying to make a new area from scratch for BG2 SOA.
I believe I have everything set up correct.
I have followed the "Area making with DLTCEP" tutorial to the letter, and can walk around in my new area and such. But when I start with making overlays it just does not work. I have tried maybe 20 times to create an object that my characters should be obscured by (a tree) but they ALWAYS walk over it no matter what I do. I have tried different flags, moving the blue line around, anything I can think of but it never works.
I can see that the overlay is there in the game, because if you follow the tutorials to the letter it is "shifting" (it's because DLTCEP automatically sets alternating tiles and overlay bits). But the characters are always in front of it...
I'm very close to start crying. What am I missing?
Posted 16 March 2012 - 12:10 AM
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when shall happiness find you?" -H.P. Lovecraft, The Quest of Iranon
Posted 16 March 2012 - 12:49 AM
1. Load my area (external)
2. Click edit wed
3. Add polygon
4. Click edit polygon
5. Check "wall"
6. Click insert and then preview
7. Start mapping the overlay. I check that both my first vertexes have the same Y value.
8. Done, I have 9 vertexes, click Back
9. Select spot 2 from Choose overlay
10. Click set overlay
11. I load the same tileset that my background is built from (I have tried making a new from BMP also)
12. Click set overlay
13. "Tis already exists" - answer no
14. Now click "Make overlay" and get response "The polygon was removed..."
15. Click back and Save the area
Now, travel to my area in the game and... I can clearly see the overlay, but it is behind all my characters. It's starting to get on my nerves.
What do you mean by the lowest two points "grounded"?
Thanks for your help. If you're having the reverse issue maybe we should do each others maps
Posted 16 March 2012 - 02:45 AM
For overlays, the blue line is irrelevant. The polygon is just marking its borders. You need an alternate tileset (water, or such) for overlays.
From your note, i think you also confuse searchmaps with overlays/wall groups. Because it is the searchmap that disables walking to a point.
Edited by Avenger, 16 March 2012 - 02:46 AM.
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