short savedx, savedy, savedir; //saved location fields (previously known) char unknown2f2; unsigned char fadelevel; //minimum transparency changed by fade_in/out unsigned char fadespeed; //used by the fade_in/fade_out state unsigned char specflags; //bits explained later unsigned char visible; //<img src='http://forums.gibberlings3.net/public/style_emoticons/<#EMO_DIR#>/confused.gif' class='bbc_emoticon' alt='???' /> char unknown305; char unknown306; unsigned char skillpoints; //remaining skill points after level up (usually only 1) char unknown308; //large unknown area, probably always filled with zeros unsigned char idsea; //known field EA
specflag bitfield values:
1 - automatic concentration success, no morale failure
2 - no criticals vs. this creature (most high level bosses get this)
4 - disable paladin choice in levelup (see paladin class description, this bit is set if you picked an unfitting class)
8 - disable monk choice in levelup (see monk class description, this bit is set if you picked an unfitting class)
Also as a sidenote: blur has a minimum transparency of 180, mirror images got a minimum transparency of 96.