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New Baldur's gate?


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#16 Dakk

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Posted 03 March 2012 - 04:36 AM


And you can get that anthology for <7&euro; @ GamersGate. For all those with discs stolen/gone/broken; this is Godsend and an absolute must.


Just be aware that the anthology has problems installing mod content, particularly EasyTutu but also BGT.

What are those problems, particularly? I read the threads on SHS, but personally I've not had a single problem with my install (the GamersGate-downloadable anthology, which is a variant of gog.com as far as I understand), and I run a pretty heavily modded BGT-installl. Is the problem with megamods and/or the auto-installers (BWS/BWP?)? I install everything manually.

Edited by Dakk, 03 March 2012 - 04:36 AM.


#17 Haplo

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Posted 03 March 2012 - 06:30 AM

Personally yeah, I loved Dragon's Age, played several times and all. I would be cool with that, but obviously with all the D&D rules and no those they made up for DA. It makes more sense in the way that games have evolved into that kind of Graphics, and way to make games.

That remains me of a video I saw on the BWP website, of a guy who made the intro of BG2 with the DA engine, was quite cool really.

#18 Enkida

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Posted 03 March 2012 - 01:10 PM

What are those problems, particularly? I read the threads on SHS, but personally I've not had a single problem with my install (the GamersGate-downloadable anthology, which is a variant of gog.com as far as I understand), and I run a pretty heavily modded BGT-installl. Is the problem with megamods and/or the auto-installers (BWS/BWP?)? I install everything manually.



Hey hey. I don't own the Anthology so this is all guesswork from investigative reading. However, I suspect the Anthology has a different listing of directory than a standard from disc or gog install. If you're technically competent I am sure you can work around it. If you're not, then you will have problems.

And in fact, if you DO own the anthology, I have a request from Leonardo with a .bat file to run, just so he can get a hard copy of what, exactly, the install directory is, and then adjust his BWP accordingly. So, if you own the anthology, please send me a pm, so I can send you a file, which then I can send to him, and make everyone's modding lives a little bit happier. ;-)

#19 Bri

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Posted 03 March 2012 - 05:38 PM

Yeah, from one of my friends, they did some problems with the anthology, though I can't tell you from personal experience whether there is a problem or not.

As for Atari having the set, I imagine it is because they currently have the license to the various Dungeons and Dragons properties.
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#20 Dakk

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Posted 04 March 2012 - 07:22 AM


What are those problems, particularly? I read the threads on SHS, but personally I've not had a single problem with my install (the GamersGate-downloadable anthology, which is a variant of gog.com as far as I understand), and I run a pretty heavily modded BGT-installl. Is the problem with megamods and/or the auto-installers (BWS/BWP?)? I install everything manually.



Hey hey. I don't own the Anthology so this is all guesswork from investigative reading. However, I suspect the Anthology has a different listing of directory than a standard from disc or gog install. If you're technically competent I am sure you can work around it. If you're not, then you will have problems.


Hmm, well probably something like that. I'll just chalk the fact that it actually works up to my technical competence ;) :D

And in fact, if you DO own the anthology, I have a request from Leonardo with a .bat file to run, just so he can get a hard copy of what, exactly, the install directory is, and then adjust his BWP accordingly. So, if you own the anthology, please send me a pm, so I can send you a file, which then I can send to him, and make everyone's modding lives a little bit happier. ;-)

Done and done.

#21 Haplo

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Posted 15 March 2012 - 01:44 AM

Fresh news guys, there's a countdown in the page for whatever is to come so I guess will know what was really going on :)

The Info comes from the same Videogames magazine that originate this conversation.

Edited by Haplo, 15 March 2012 - 01:47 AM.


#22 Reverendratbastard

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Posted 15 March 2012 - 09:31 AM

i figured that of all places to see skeptical speculation about this - which i just heard about 15 minutes ago - i would see either the least or the most of it on a mod forum.

#23 Reverendratbastard

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Posted 15 March 2012 - 09:37 AM

HD re-release? this is attributed to "the rumor mill". where the hell is the rumor mill if not hereabouts? xD

#24 Reverendratbastard

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Posted 15 March 2012 - 09:41 AM

I guess Baldur's Gate could be the same. It was released in 2000, also 12 years ago this year.


unless you count from 1998...

#25 Boris5000

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Posted 15 March 2012 - 11:33 AM

"So the Baldur’s Gate website has finished counting down to reveal Baldur’s Gate: Enhanced Edition. Not much else has been mentioned, and the site has crashed under the strain of Baldur’s Gate fans clamouring to see what’s happening.
What we do know is that the game is being developed by Beamdog subsidiary, Overhaul Games, published by Atari, and will be released this summer."

Source

#26 coaster

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Posted 15 March 2012 - 12:10 PM

From Trent Oster:

Baldur's Gate Enhanced Edition is going to have new content for the game you love, made by some of the original team members


Edited by coaster, 15 March 2012 - 12:10 PM.


#27 Andrea C.

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Posted 15 March 2012 - 03:06 PM

Lots of juicy news from Trent Oster's twitter account. Looks like we're in for a treat, and he even mentioned BG3 as part of their master plan...!

Oh, and he browses G3 a lot, says he ;)

#28 novisionary

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Posted 15 March 2012 - 03:46 PM

I think worries about Tutu and BGT not working with the new game are somewhat strange, seeing as they would both be useless, since they(Beamdog, the developer) are working with the ToB engine. Makes me a bit sad that TUTU and BGT, with all that work that went into them, might become redundant, but we still don't know if this is going to be as good as it may sound right now.

Edited by novisionary, 15 March 2012 - 03:47 PM.


#29 CoM_Solaufein

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Posted 15 March 2012 - 05:48 PM

Tutu and BGT gone the way of the dinosaur. I'm glad to see that they are going to use the ToB version of the engine on BG1. Hopefully they won't use the crappy avatar/paper dolls of BG2 though.
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#30 plainab

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Posted 15 March 2012 - 06:14 PM

Tutu would become pointless, but BGT would not have to. They aren't making the games in one playable game but still two distinct games.. So BGT would just need to be modified to pull both together into one seamless game
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
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My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
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