Making a component BG friendly
#1
Posted 24 February 2012 - 10:14 AM
I'm willing to do the necessary adjustments, just wanted your permission to make it BG friendly and to make a few adjustments. the biggest adjustment is to provide the exact items, gold & exp that is awarded during the prolog quests (based on reaction level) as well as any items and gold available in containers (even locked & hard to open ones).
I don't think I'll put it out as its own mod, but may leave it tacked onto the end of the BG Fixpack as an optional component while the fixpack is still being tested out...
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
#2
Posted 24 February 2012 - 06:51 PM
Aurora (new release!) * BG1 NPC * Gnomes * Haiass * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Wherefore do ye toil; is it not that ye may live and be happy? And if ye toil only that ye may toil more,
when shall happiness find you?" -H.P. Lovecraft, The Quest of Iranon
#3
Posted 25 February 2012 - 06:18 AM
BTW the SCS component (at least the version i have) gives a fire agate gem even tho the guard says something about a lynx eye gem... and where did you get the 400 exp from? could that include exp from opening containers and such in a BG2 environment? in regular BG you only get about 200 exp in the whole of the prologue and that includes killing the thugs...
or were your #s pretty much just random?
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
#4
Posted 25 February 2012 - 12:01 PM
Aurora (new release!) * BG1 NPC * Gnomes * Haiass * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Wherefore do ye toil; is it not that ye may live and be happy? And if ye toil only that ye may toil more,
when shall happiness find you?" -H.P. Lovecraft, The Quest of Iranon
#5
Posted 25 February 2012 - 02:49 PM
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
#6
Posted 27 February 2012 - 02:41 AM
Quote
#7
Posted 05 July 2012 - 02:22 PM
For reference, the copyright section of SCSII states:
"
Since in practice I'm obviously not going to sue anyone, I'll use this section to say what I'd like people's attitude to re-using and redistributing my mods. Basically, I don't mind what you do provided you (a) give me full credit when you borrow or re-use my code, and (b) don't actually mirror this mod somewhere else.
"
Edited by DavidW, 05 July 2012 - 02:23 PM.
#8
Posted 02 September 2012 - 11:53 AM
DavidW, on 05 July 2012 - 02:22 PM, said:
For reference, the copyright section of SCSII states:
"
Since in practice I'm obviously not going to sue anyone, I'll use this section to say what I'd like people's attitude to re-using and redistributing my mods [should be]. Basically, I don't mind what you do provided you (a) give me full credit when you borrow or re-use my code, and (b) don't actually mirror this mod somewhere else.
"
#9
Posted 02 September 2012 - 02:25 PM
#10
Posted 02 September 2012 - 02:30 PM
Anomaly, on 27 February 2012 - 02:41 AM, said:
Quote
I missed this discussion, I think, so some belated thoughts:
(i) I think the rewards given by Skip-Candlekeep were based on a test playthrough, in TUTU, being fairly completionist.
(ii) Good luck with the mod! - but Candlekeep includes, among other things, dialog with a monk who says "Interaction defaults to Talk for neutral targets, and Attack for hostile targets. To talk to a neutral character (neutrals are identified by blue circles), left click on one of them"... so I think the fourth wall is pretty thoroughly shattered anyway.(That's why I just had fun with the skip-Candlekeep dialog.)
#11
Posted 02 September 2012 - 06:09 PM
DavidW, on 02 September 2012 - 02:25 PM, said:
DavidW, on 02 September 2012 - 02:30 PM, said:
#12
Posted 03 September 2012 - 01:31 AM
Dakk, on 02 September 2012 - 06:09 PM, said:
DavidW, on 02 September 2012 - 02:25 PM, said:
DavidW, on 02 September 2012 - 02:30 PM, said:
#13
Posted 03 September 2012 - 04:51 AM
DavidW, on 03 September 2012 - 01:31 AM, said:
DavidW, on 02 September 2012 - 02:30 PM, said:
Dakk, on 02 September 2012 - 06:09 PM, said:
BG2Tweaks - it's not BG2
BGTTweaks - feature complete
Fixpack - not a fix
aTweaks - probably not
Ideas? :hmmm:
Edited by Dakk, 03 September 2012 - 05:16 AM.
#14
Posted 03 September 2012 - 07:15 AM
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