Immunity to Kill() action?
Posted 10 February 2012 - 03:18 PM
Is there a way to make a creature immune to this script action?
Posted 11 February 2012 - 07:34 AM
Posted 11 February 2012 - 08:03 AM
As some kind of work-around I'm now using the Die() trigger to resurrect my creature immediately after his death. This doesn't prevent his death animation to play, but it will not break my scripts. A quick search in NI listed only three potential Kill() actions which could affect my creature, so this will do at the moment.
Edited by argent77, 11 February 2012 - 08:04 AM.
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