#2
Posted 06 February 2012 - 05:31 PM
What are "all the other reasons"?
Aurora (new release!) * BG1 NPC * Gnomes * Haiass * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
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BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
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"Wherefore do ye toil; is it not that ye may live and be happy? And if ye toil only that ye may toil more,
when shall happiness find you?" -H.P. Lovecraft, The Quest of Iranon
#4
Posted 06 February 2012 - 08:39 PM
#5
Posted 06 February 2012 - 11:18 PM
Daulmakan, on 06 February 2012 - 05:31 PM, said:
cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"
berelinde's mods
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#6
Posted 07 February 2012 - 08:27 AM
Before you start breaking wall tiles with your bare fists, ask yourself first - do you truly need it?
#7
Posted 07 February 2012 - 08:54 AM
As for the SHFLM component, I'm with those who'd like to see the component removed.
Edited by ericp07, 07 February 2012 - 08:54 AM.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in active development.
A female elf warrior and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#8
Posted 07 February 2012 - 02:06 PM
Somebody will have to review the component to see if there's anything salvageable, and there may be things in there that deserve some sort of community release (maybe a tutorial or something), but it doesn't belong in the fixpack.
There was a reason for it in the beginning, but the lack of maintenance and the reality of mod development simply make it more harmful than beneficial.
#9
Posted 07 February 2012 - 02:22 PM
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If nothing else, a tutorial explaining what each thing does and why and where you should put it in your mod if your mod touches on any of the stuff.
Where it becomes a problem is those mods made with the fixpack and the happy lucky component installed and players installing said mod without using the fixpack. BUT it becomes the modder's responsibility to inform their users that the mod requires the fixpack and the happy lucky component.
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
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My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
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My website: http://sasha-altheri...s.com/index.htm
#10
Posted 07 February 2012 - 03:47 PM
As usual - if you want something done, do it yourself.
Before you start breaking wall tiles with your bare fists, ask yourself first - do you truly need it?
#11
Posted 07 February 2012 - 04:34 PM
berelinde, on 06 February 2012 - 11:18 PM, said:
Daulmakan, on 06 February 2012 - 05:31 PM, said:
Since the component is optional, I don't really see the harm. If it's the lack of updates, there are several other mods at G3 that could do with an upgrade as well.
#12
Posted 08 February 2012 - 09:52 AM
- Append IDS symbols to animate.ids, anisnd.ids, gtimes.ids, shout.ids and spell.ids
- Add a header (IDS V1.0) to damages.ids, happy.ids, slots.ids, soundoff.ids and state.ids
- Add the file moraleai.ids
- Append the CD_STATE_NOTVALID symbol to state.ids
- Add a blank mus file to songlist.2da
- Write references to non-existent area scripts to areas wihout a reference
- Fix nulled map-note offsets in a bunch of areas (with 0 map notes)
- Remove undetectable, undisarmable "traps" with no effect (no script) from containers in ar0311.are. ar0327.are, ar0417.are and ar0510.are
- Conformise spell level and spell type with the spell res for many memorised spells
- Write duration = 0 for many spell effects with non-temporary timing modes (to appease DLTCEP)
- Remove ability headers of type 0 from many items (from back when this was thought to stop the drain-charge opcode from destroying the whole item)
1, 4 and 5 should be done by the mod that needs it, as per standard practice today.
7 may be valid, but I assume it was banished to the modder pack because it was, in fact, not.
The rest are either bunk or smell strongly of it. Maybe 3 and 10 can be spun off as some make-DLTCEP-happy library.
Edited by Wisp, 08 February 2012 - 10:01 AM.
#13
Posted 11 February 2012 - 03:13 AM
Wisp, on 08 February 2012 - 09:52 AM, said:
Agreed.
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That would probably be for the best.
Rogue Rebalancing - Author
aTweaks - Author
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BG2 Fixpack - Contributor
#14
Posted 29 July 2012 - 09:42 AM
Deprecate the whole thing, but leave the code intact in case some modder wants to grab some bits or, alternatively, move the whole damn thing to the debugging suite.
#15
Posted 29 July 2012 - 10:01 AM
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Agreed.
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