Need confirmation on a couple of details
#1
Posted 30 January 2012 - 01:43 AM
Does Spell Immunity: Abjuration stop Breach? I've gathered that SR's Pierce Shield (VIII) bypasses it and brings it down in the process (if it is the highest spell protection) but I don't know if Breach counts as a magical attack in the same way. If it does, I also wonder if there is another spell that I might have overlooked apart from (Minor) Spell Turning/Deflection/Trap that can stop a creature that sees invisible as an innate ability (such as a lich) from hitting you with a Breach.
Also wondering if SR's familiars strike as normal (unenchanted) weapons throughout SoA and ToB? In case it differs between familiar, I'm particularly interested in the rabbit (I need it to kill magic golems in my solo poverty [no items] run).
#2
Posted 30 January 2012 - 07:06 AM
Btw, SR's Spell Shield (aka 8th lvl Greater Globe of Invulnerability) makes the caster immune to all spells up to 5th lvl, Breach included (note: the AI will detect it as a Spell Deflection).
Again don't remember off-hand, but there's a doc within SR's mod folder where you can find complete description of each and every familiar (ToB versions included). Let me know if you can't find it.
#3
Posted 30 January 2012 - 11:16 AM
Demivrgvs, on 30 January 2012 - 07:06 AM, said:
Btw, SR's Spell Shield (aka 8th lvl Greater Globe of Invulnerability) makes the caster immune to all spells up to 5th lvl, Breach included (note: the AI will detect it as a Spell Deflection).
Ah yes, Spell Shield would also work (if SI: Abjuration doesn't stop it already) - that's true. I think blocking Dispel/Remove Magic (and possibly Breach + offensive stuff like Imprisonment) is plenty powerful for SI: Abjuration. If it stopped everything, Ruby Ray of Reversal would become mandatory, but of course, even that should then be thwarted by SI: Alteration. This would simply transpose all the brokenness of vanilla's Invisibility + SI: Divination + SI: Abjuration to the same set-up with SI: Alteration thrown in, working exactly the same under SCS/SR (the AI matters not if you're immune to everything regardless of what spells are cast). Wizards would become invincible (even more so than they already are), except against creatures that see invisible as a non-spell effect. Waiting out protections would be the only way to defeat their defenses.
#4
Posted 30 January 2012 - 12:05 PM
Demivrgvs, on 30 January 2012 - 07:06 AM, said:
As far as I can see, this doesn't specify what type of enchantment they hit with, if any. Unless I'm looking in the wrong place.
#5
Posted 02 February 2012 - 05:06 AM
Also, another question concerning Phantom Blade. From the SR description:
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Is the created blade treates as a physical weapon, much like Melf's Minute Meteors, or as a magic damaging attack like Ghoul Touch except it doesn't discharge? If it strikes as a +4 weapon, is it [slashing]? If it's magic damage, will Magic Resistance apply and liches be immune to it (by virtue of it being below spell level 6)?
#6
Posted 02 February 2012 - 06:46 AM
urdjur, on 02 February 2012 - 05:06 AM, said:
Phantom Blade
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That being said, as the description says, PB counts as a +4 weapon, thus it can hurt liches unless protected by PfMW (they are immune to non-magic weapons only),. It inflicts magic damage instead of physical, and it bypasses magic resistance because that is the established behaviour within BG (weapons, and any of their "on hit" magical properties always bypasses magic resistance).
#7
Posted 02 February 2012 - 10:29 AM
Before you start breaking wall tiles with your bare fists, ask yourself first - do you truly need it?
#8
Posted 02 February 2012 - 12:18 PM
Looking forward to the findings on familiars and thanks for the reply re: breach in the scs thread! (in case anybody's wondering, yes SI: Abj. blocks Breach).
#9
Posted 03 February 2012 - 01:58 AM
urdjur, on 02 February 2012 - 12:18 PM, said:
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#10
Posted 03 February 2012 - 07:17 AM
Demivrgvs, on 03 February 2012 - 01:58 AM, said:
But this is great news! That means I will have a non-magical weapon at hand for defeating magic golems while keeping my no-items restriction. IMO, familiars shouldn't hit as enchanted weapons (at least not the "animal" ones). Thanks for checking!
#11
Posted 25 February 2012 - 12:42 AM
Are 1PP wings actualy included with SR avatar changes? I read "updates...to take advantage of 1PP Attachable Wings" in multiple places. But nowhere have I seen it state that it actually comes WITH the wings. I even checked the acknowledgements to see if Erephine (1PP author?). Everything indicates it is NOT included. Should I install it seperately? Before or after SR? Male version too? Seems like too many unanswered questions that route, so maybe it IS included? Heh. Thanks.
#13
Posted 27 February 2012 - 04:40 AM
Ba'alzamon, on 25 February 2012 - 12:42 AM, said:
P.S I do acknowledge Erephine! From the readme: "Special thanks to Erephine for creating and letting me use that wonderful 1PP material!" I would be mad to not thank her!
Ba'alzamon, on 25 February 2012 - 11:16 AM, said:
Install order between IR and SR main components isn't an issue at all, but we're often suggesting to install patching components (e.g. shields stats revision) as late as possible during installs because those components are coded to also affect files that may be added or altered by different mods.
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