Looked through the tra-files and noticed the following:
bjornin_re.tra:
@71 = ~No protest. Take it. As soon as I'll have recovered I will get a new one.~
I'll -> I
@77 = ~I really like you, Bjornin. If we were to take this any futher, what would you think?~
futher -> further
c#q01001.tra:
@94 = ~Here, take these 30 gold pieces, they are all I can offer you. I hope it makes up to your expenses.~
to your expenses -> for your expenses
c#q02005.tra:
@89 = ~Well, we will go to someone we know in private... It's always not so good to do money business with people you know, but it's...~
always not -> not always
@160 = ~Family Quarrel in Beregost
The problem is solved. The daughter took the necklace so that it can't be sold... I gave it back to them.~
can't -> couldn't
c#q03008_9_10_11.tra:
@44 = ~She... well, she wasn't what I was looking for. Call me picky, but it's my children, you know... It's hard to give them to stangers. *sigh*~
stangers -> strangers
@90 = ~Eeek! See what he is doing now! Tom, you shouldn't so this!~
so -> do
setup.tra:
@8 = ~This is the elixir that should transform poor Elltoth into his proper self. If taken in overdose, it should give a nice strength bonus. Drinking the whole bottle should yield this effect.~
Elltoth -> Eltolth
@25 = ~This is Sarah's doll. The colors of its face are already fading, but it is dressed in a skillfuly knitted dress and shoes.~
skillfuly -> skillfully
Typos in BGQE v7
Started by hook71, Jan 28 2012 01:40 PM
2 replies to this topic
#2
Posted 29 January 2012 - 12:25 AM
Very cool, thank you!
#3
Posted 22 March 2013 - 08:23 AM
Integrated in v8.1.
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