Bookwyrme, on 31 January 2012 - 12:48 PM, said:
It's more a conceptual matter, really, than a text-string matter: Hubelpot's references to his background as a farmer or druid are going to be a bit off if they're changed to "When I was a thief in my little town" or "I gave up work as a fighter to..." as are character reactions.
Again, though, I have no problem with L1NPC adding him. Anyone who adds it has to know it's going to make for some conceptual oddities every now and again for any NPC so altered.
I can't say that I speak for all Lvl1NPC users, but I believe most of us do not use the mod to do stupid things like make Montaron a monk with 18/00 strength or turn Keldorn into an assassin. At least for me, it's more about getting things exactly as you, the player, think they should be, while still staying very close to the original character. For example, turning Minsc into a berserker and deciding for yourself which his favorite weapons are. Things like that.
Edit: Oh, Miloch posted while I was writing.
Edited by Quester, 31 January 2012 - 01:55 PM.