So I was creating definitions for TrID - File Identifier
so that it could recognize all of the Infinity Engine file formats (or at least all that I have access to as I don't have PST) and when I got to the WFX files, I didn't know what to call them. NearInfinity just calls them WFX files, so I looked in DLTCEP and it doesn't appear that it can even edit them... When loading, it gives the message:
Found 7 wfx whatever is it(s) in chitin.key.
What good is that?
The IESDP has a seemingly complete description for them, and NI can edit them, so why not DLTCEP (other than how infrequently they are used)?
Anyway, I ended up calling them "Infinity Engine Wave Special Effects". Is that as accurate as any, or do they have a proper name beyond the file extension itself?
Edit: On a slightly related note, can .VEF files (visual effects) actually be used in BG2, and what is known about the structure. To those who haven't heard of this file (I hadn't either), it's even rarer than WFX files as they seemingly only apply to BGII and there are no known files of this type... *facepalm* ... lol
Edited by Sam., 25 January 2012 - 09:44 PM.
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
-- <charname> to Portalbendarwinden
___________Old pen and paper modules of the 70s and 80s.___________
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