Entering CLUAConsole:SetGlobal("DMWWDisableBuffing","GLOBAL",1) in the ctrl-space console doesn't stop mages from prebuffing with stoneskin. They are still protected by stoneskin. And they can seemingly go invisible at will, without drinking a potion or casting a spell. If they all have invisibility rings they certainly aren't available when they die.
Thieves *always* have invisibility potions even without the 'enemies use more potions' option. If you use something like glitterdust to reveal them, they are almost instantaneously invisible again and there is no "gulp" text to indicate they just drank another invisibility potion. Isn't glitterdust supposed to continue to reveal invisible creatures for at least a few rounds anyway? If they are hiding in shadows and not drinking potions then don't they have to at least run away to get out of sight first? Thieves also seem to start out invisible during ambushes. There is some plausibility to that since it's an ambush, but it's still kind of cheesy. They could at least wait until you show up to drink their potions. (edit) Actually it looks like glitterdust may simply not be working as intended.
When you cast chaos in a group with invisible thieves you can see the animation above the invisible thieves' heads. I saw at least one case where the invisible confused thief walked halfway across a map to backstab someone while in the confused state. If only confusion affected my characters like that. I could be wrong but it looks like when an enemy thief is invisible he is immune to certain area effects even if the spell animations indicate he is affected.
This isn't really an annoyance, but I have noticed that monsters in watcher's keep do not seem to be affected by the "Increase difficulty of level-dependent monster groupings -> Significantly increased difficulty" option. Maybe there is no way to avoid this, but it is a shame. Watchers keep is one of my favorite areas, but the level scaling there is more noticeable and annoying than in most areas. Considering the nature of what it's supposed to be, level scaling is particularly inappropriate there.
Edited by gojirasan, 20 January 2012 - 02:52 PM.