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Editing Savegames for Testing Purposes in IWD in BGII.

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#1 masterpoobaa

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Posted 16 January 2012 - 04:59 PM

Do you guys have any savegame editors that work with this mod? I just want to be able to skip to certain sections/power through the already tested parts.

Neither Dale keeper nor Shadow keeper work as the game differs so much from stock.

#2 grogerson


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Posted 16 January 2012 - 07:21 PM

Dale Keeper is for IWD only, this conversion is technically BG2. I also understand Shadow Keeper, though designed for BG2, has a habit of corrupting data. The only other choice I know is Near Infinity. It's more complicated, but works with all IE games (except PS:T). Once you get the hang of it it's much more versatile. Just back up the saved game you plan on editing just in case...
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And all the time, such is the tragi-comedy of our situation, we continue to clamour for those very qualities we are rendering impossible. . . . In a sort of ghastly simplicity we remove the organ and demand the function. We make men without chests and expect of them virtue and enterprise. We laugh at honour and are shocked to find traitors in our midst. We castrate and bid the geldings be fruitful.

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#3 Dakk

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Posted 17 January 2012 - 03:42 AM

Neither Dale keeper nor Shadow keeper work as the game differs so much from stock.

I used SK to change proficiencies and inventory for the NPC's for IWD NPC for IWD-in-BG2 engine, and I haven't had any problems. What exactly doesn't work for you?

#4 berelinde


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Posted 17 January 2012 - 04:04 AM

I think he's interested in changing the values of variables to enable him to bypass certain parts of the game. You could use the console for that, if you know the name of the variable.

SK does work on IWD-in-BG2, but there is the risk of corrupting data... but no more than it does with BG2. Fortunately, it saves the edited file under a different name, preserving the original.
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#5 Dakk

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Posted 17 January 2012 - 04:30 AM

Agreed that using the console is probably safer (and you can use SK to see the variables), and also agreed that the enforced no-overwrite is a good thing. As far as I know if the savegame loads it's not corrupted (i.e. it's not going to go haywire later), and if it is corrupted you'll just revert to the original.

#6 Fouinto

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Posted 28 January 2012 - 10:17 AM

I've also used successfully SK on a IWD-in-BG2 savegame.
And yes SK can corrupt such a savegame, but it can also corrupt a "normal" BGII savegame...

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