// All trolls should have their hit points set to 1 after getting knocked down COPY_EXISTING ~dgtrol02.bcs~ ~override~ // Druid Grove trolls that are fighting some adventurers ~troll03.bcs~ ~override~ // small trolls which emerge out of a bigger one on the first floor of de'Arnise Keep ~firamb05.bcs~ ~override~ // the troll fighting the werewolf captain in Firkraag's lair DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY EXACT_MATCH ~PlayDead(150)~ ~ApplySpell(Myself,TROLL_SETHP1) PlayDead(150)~ REPLACE_TEXTUALLY EXACT_MATCH ~PlayDead(300)~ ~ApplySpell(Myself,TROLL_SETHP1) PlayDead(300)~ COMPILE_BAF_TO_BCS BUT_ONLY_IF_IT_CHANGES
A few specific trolls are not dying properly after being knocked down and hit by fire/acid
Started by aVENGER_(RR), Jan 02 2012 01:30 AM
2 replies to this topic
#1
Posted 02 January 2012 - 01:30 AM
Due to a script error, a few specific trolls occasionally can't be killed by small amounts of fire/acid after they've been knocked down. The reason for this is that their script is missing an action which is supposed to set their hit points to 1. For reference, that action is present in all the other troll scripts. Here's the fix:
Retired modder
Rogue Rebalancing - Author
aTweaks - Author
Wizard Slayer Rebalancing - Co-Author
BG2 Fixpack - Contributor
Rogue Rebalancing - Author
aTweaks - Author
Wizard Slayer Rebalancing - Co-Author
BG2 Fixpack - Contributor
#2
Posted 03 January 2012 - 06:18 AM
Nice contribution, as usual!
Hopefully all this locally fixed bugs will be included in an officially released version.
It seems nobody is inclined to take charge though.
Hopefully all this locally fixed bugs will be included in an officially released version.
It seems nobody is inclined to take charge though.
#3
Posted 03 January 2012 - 09:05 AM
Salk, on 03 January 2012 - 06:18 AM, said:
It seems nobody is inclined to take charge though.
Yes... I am probably still editing the post above.
FAQ for the Megamods. Frequently Answered Questions.
FAQ for the Megamods. Frequently Answered Questions.
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