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damage opcode again


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#1 Avenger

Avenger
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Posted 29 December 2011 - 04:33 AM

A comprehensive damage type usability list:
bg1/bg2: all up to stunning, but magic fire is bugged (cannot create the death opcode because of a missing case)
HoW: all up to soul eater (0x10000000), but magic fire/cold are NOT supported. HoW does the disease damage with poison.
IWD2: all up to disease (0x40000000), magic fire/cold ARE supported, but named otherwise (piercing/blunt missile).
Here is my list
00010000 DMG_ACID = 10000h
00020000 DMG_COLD = 20000h
00040000 DMG_ELECTRICITY = 40000h
00080000 DMG_FIRE = 80000h
00100000 DMG_PIERCING = 100000h
00200000 DMG_POISON = 200000h
00400000 DMG_MAGIC = 400000h
00800000 DMG_MISSILE = 800000h
01000000 DMG_SLASHING = 1000000h
02000000 DMG_PIERCMISSILE = 2000000h
04000000 DMG_BLUNTMISSILE = 4000000h
08000000 DMG_STUNNING = 8000000h
10000000 DMG_SOULEATER = 10000000h
20000000 DMG_BLEEDING = 20000000h
40000000 DMG_DISEASE = 40000000h



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