Elementals and hold immunity
#1
Posted 27 December 2011 - 01:07 PM
I'm wondering : elementals are immune to hold (and other immunities as well), but what about web effect ?
In game, hold and web effect are not the same effect, I don't know about P&P but I guess it should be the same effect.
Back to elementals, they are not immune to web effect and I think they should.
Seeing and big earth elemental held in a web seems not right... is it ?
#3
Posted 27 December 2011 - 11:17 PM
Now, for my own install, I'll have my own mod that will surely include this immunity (I don't really use SCS, except maybe for a few components)
n-ghost, on 27 December 2011 - 02:46 PM, said:
#4
Posted 28 December 2011 - 01:00 AM
Still much more things to do with other things, though.
(for example, there's a world of potential improvement within Durlag's Tower, it's still isn't that scary as it should be lore-wise. Maybe because doppelgangers in IE are not too scary to begin with.)
(other thing is implementing bleed effects here and there that wouldn't break a game, somehow)
(and much more)
#5
Posted 28 December 2011 - 01:52 AM
aigleborgne, on 27 December 2011 - 01:07 PM, said:
In game, hold and web effect are not the same effect, I don't know about P&P but I guess it should be the same effect.
Back to elementals, they are not immune to web effect and I think they should.
Seeing and big earth elemental held in a web seems not right... is it ?
#6
Posted 28 December 2011 - 10:03 AM
n-ghost, on 28 December 2011 - 01:00 AM, said:
Still much more things to do with other things, though.
(for example, there's a world of potential improvement within Durlag's Tower, it's still isn't that scary as it should be lore-wise. Maybe because doppelgangers in IE are not too scary to begin with.)
(other thing is implementing bleed effects here and there that wouldn't break a game, somehow)
(and much more)
SCS doesn't add enough customization to the game for my taste. Plus, even without prep spells, some scripts actions break rules. But, I must admit that SCS is a brillant mod
I have started to work on my mod a long time ago, in 2005, but several long pauses due to real life. Regarding spellcasting, my mod is 100% made with SR in mind.
I will release an alpha version very soon (next week). This release will just show what we can expect from this mod on about 15 adventurers (like Davaeorn, Arkion, Amarande...).
My mod is highly customizable through configuration files, althrough this part requires some learning stages.
About Durlag's tower, I will revisit all monsters inside, but about greater doppelgangers, I'm not sure what to do. They are not real doppelgangers but a mix between their copy (islanne and her sons) and a greater doppelganger.
Currently, I have done nothing about them but others monsters are all patched. And I also think to introduce new monsters!
Demivrgvs, on 28 December 2011 - 01:52 AM, said:
Well, it is strange because it doesn't work in my game and I mean, SR elementals.
Yes, elemtype give immunity to opcode 109 which is applied by web. But.... I can certify it isn't enough, and I tried several times
My test case: an enemy avenger cast an earth elemental then he cast web. You can often see the earth elemental stuck in web.
I added immunity to opcode 157 (Web effect) and it worked.
#7
Posted 28 December 2011 - 03:42 PM
aigleborgne, on 28 December 2011 - 10:03 AM, said:
This may be accidental. (There are three or four places where I know I break the rules, but there are probably many more where it's just a bug.) If you've got anything specific in mind, I'd be interested to know.
#8
Posted 28 December 2011 - 05:05 PM
aigleborgne, on 28 December 2011 - 10:03 AM, said:
My test case: an enemy avenger cast an earth elemental then he cast web. You can often see the earth elemental stuck in web.
I added immunity to opcode 157 (Web effect) and it worked.
Edited by polytope, 28 December 2011 - 05:06 PM.
#9
Posted 28 December 2011 - 10:33 PM
polytope, on 28 December 2011 - 05:05 PM, said:
Actually, #157 sets STATE_HELPLESS on its own.
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#10
Posted 28 December 2011 - 11:19 PM
I don't remember every things I saw in SCS scripts but it is not the only one, althrough they aren't many either
DavidW, on 28 December 2011 - 03:42 PM, said:
#11
Posted 28 December 2011 - 11:21 PM
Did you try with and without ?
aVENGER_(RR), on 28 December 2011 - 10:33 PM, said:
polytope, on 28 December 2011 - 05:05 PM, said:
Actually, #157 sets STATE_HELPLESS on its own.
#12
Posted 29 December 2011 - 01:51 AM
aigleborgne, on 28 December 2011 - 11:21 PM, said:
Did you try with and without ?
aVENGER_(RR), on 28 December 2011 - 10:33 PM, said:
polytope, on 28 December 2011 - 05:05 PM, said:
Actually, #157 sets STATE_HELPLESS on its own.
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