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Fixing SR & TobEx


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#1 Incantatar

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Posted 23 December 2011 - 05:20 AM

At the moment both are somewhat incompatible, so we should list the necessary modifications to the ini files. Few people know about it i guess. I assume a full SR install.


default_core.ini
-change Dispel Formula Fix=1 to =0 (See here http://forums.gibber...ndpost&p=186681)
-change Scrollable Mage Spellbook=1 and Scrollable Priest Spellbook=1 both to =0


these here are redundant and can be changed to 0
Awaken Fix=1
Blindness Fix=1


should probably be set to 0 (?)
Configurable Damage Effect Bypasses Mirror Images=1
Configurable Magical Item Dispel Behaviour=1

Casting Fixes=1

Edited by Incantatar, 23 December 2011 - 06:37 AM.


#2 Demivrgvs

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Posted 23 December 2011 - 06:46 AM

I looked into this ages ago, but I don't remember anymore sorry. I can look into it again if I find some time, but if you're up to it I can only thank you. This can indeed be much useful!

#3 i30817

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Posted 23 December 2011 - 02:42 PM

Why don't you just don't use Taimon's Hack if you find tobex installed?

I'd prefer to use tobex whenever i can.

Edited by i30817, 23 December 2011 - 02:43 PM.


#4 DavidW

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Posted 23 December 2011 - 11:01 PM

If you install ToBEx via SCS, this should (I hope) happen automatically.

#5 Ascension64

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Posted 25 December 2011 - 02:32 PM

change Dispel Formula Fix=1 to =0 (See here http://forums.gibber...ndpost&p=186681)
-change Scrollable Mage Spellbook=1 and Scrollable Priest Spellbook=1 both to =0

I second these clashes. It's all stated in TobEx_ini.txt.

these here are redundant and can be changed to 0
Awaken Fix=1
Blindness Fix=1


should probably be set to 0 (?)
Configurable Damage Effect Bypasses Mirror Images=1
Configurable Magical Item Dispel Behaviour=1

Unless identical, and therefore redundant as stated, TobEx will override any SR changes in regards to these hacks, so it doesn't quite matter whether 0 or 1.

Casting Fixes=1

This is separate entirely from SR, so should stay 1.

#6 Incantatar

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Posted 26 December 2011 - 06:44 AM

If you install ToBEx via SCS, this should (I hope) happen automatically.

I wasn't aware of that - cool!

#7 Incantatar

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Posted 26 December 2011 - 08:59 AM

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A strange bug that i experience very often now with TobEx, SR and SCS2:
Killed enemies walk around without their equipment and are unkillable. They disappear after a while.

#8 Ascension64

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Posted 26 December 2011 - 02:48 PM

There is a current issue with TobEx when enemies die of poison, in that STATE_DEAD isn't set properly and so they remain alive. It is fixed and you will see a new TobEx release very soon.



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