1) sorry for posting almost 4 months later
2) it addresses this topic specifically tho
I'm getting ready to install this and was checking for any 'new' bugs since the last update. seems this is the only one. I've taken a look at the tp2 & the tra file.
It looks as if the 184 reference could be the un-identified description while 185 is the identified description. now 183 is the only reference for a name. I guess the simplest would be to adjust the tp2 into
However I'd think that there should be a more unique name for the identified version.
Since the one description says
The flight arrow, as its name implies, is built for distance. I'd suggest and un-identified name of "Flight Arrow" and a identified name of "Flight Arrow +3" Especially since arow15.itm already exists in the game as "Arrow +3" That would make 183 become "Flight Arrow +3" and we add 186 (since 185 is the last entry in setup.tra) to be "Flight Arrow" and adjust the tp2 further into this
However, what is more interesting is if I open the P#arow.itm file in Near Infinity using an unmodded BGT dialog.tlk (only BG2 Fixpack installed prior to BGT) as well as totally unmodified BG2 (no mods at all) dialog.tlk, I get everything in it's proper place with "Arrow" as unid name and "Arrow +3" as id name and the two descriptions exactly where I suggested they should be. My guess is that the arow15.itm was copied to be the base item and the text entries simply mixed up. May be safest then to simply comment out the the copy block in the tp2 since it already points to existing strings inside the item file.
Again tho for being a mod added Item it should have a distinctive name. I can foresee people trying to stack these arrows with the regular Arrow +3
For now, to get the game setup and going I will comment out the culprit copy block in my local tp2