Jump to content


Photo

Strange AI Behavior


21 replies to this topic

#16 n-ghost

n-ghost
  • Members
  • 78 posts
  • Gender:Male

Posted 14 December 2011 - 03:33 AM

Seems I have the same problem with (sometimes spawned) gnolls at Gnoll Stronghold: it isn't that awkward since I use familiar to pick them (and he's supposed to be small and relatively stealthy), but still.

Maybe familiar issue?

(pseudo dragon asks to be nerfed for years now btw <.<)

Spoiler

Edited by n-ghost, 14 December 2011 - 03:35 AM.


#17 Dakk

Dakk
  • Members
  • 810 posts
  • Gender:Male

Posted 14 December 2011 - 04:18 AM

Seems I have the same problem with (sometimes spawned) gnolls at Gnoll Stronghold: it isn't that awkward since I use familiar to pick them (and he's supposed to be small and relatively stealthy), but still.

Maybe familiar issue?

What's the problem exactly, if you don't mind me asking?

Btw, it took me a while to figure out you didn't mean there was an issue with the familiar (pseudodragon)... :p And now I'm uncertain again if that's actually what you mean. Gah.

#18 n-ghost

n-ghost
  • Members
  • 78 posts
  • Gender:Male

Posted 14 December 2011 - 05:07 AM

I mean that such AI glitch might be related to it's presence in the party, yes -.-

#19 Dakk

Dakk
  • Members
  • 810 posts
  • Gender:Male

Posted 14 December 2011 - 05:17 AM

What's the glitch? I can't recall a gnoll-spawning problem (with or without SCS) offhand...

#20 n-ghost

n-ghost
  • Members
  • 78 posts
  • Gender:Male

Posted 14 December 2011 - 06:06 AM

Glitch that TS described.

t.t

#21 Dakk

Dakk
  • Members
  • 810 posts
  • Gender:Male

Posted 14 December 2011 - 06:23 AM

Oh, I see. Let's chalk it up to you catching me on a slow day...

#22 n-ghost

n-ghost
  • Members
  • 78 posts
  • Gender:Male

Posted 21 December 2011 - 05:02 AM

So, tested it a bit on kobolds in Nashkel Mines.

What can I say so far:

1) If you send familiar alone in hostile territory, creatures ignore it unless it's standing right near to them (and usually it gets a chance to hit first). It's almost like they have their sight reduced to 1 whenever they deal with it;

2) If you send a party, creatures behave correctly;

3) If you send familiar and a party right after him, creatures will attack the party and ignore familiar unless he's in melee range of some creature which retaliates then.

Yet have to test it against enemy parties (Iron Throne guys and such).



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users