Changelog:
Minor tweaks, optimisations, and additions
- Ease of Use AI no longer autocasts Minute Meteors for fighter-mages, bards, and fighter-mage-thieves.
- Ease of Use AI no longer breaks Sanctuary to attack.
- Love, Pride etc are now fearless.
- Mages who wander off screen make more effort to relocate the party.
- Slight change in behaviour for the random assassins: they will spawn in city streets, but they won't spawn if the protagonist is invisible.
- Monsters can't flee between levels of Ramazith's tower (preventing comical but implausible scenarios).
- Archers no longer retreat when they're out of ammo. (Thanks to Polytope for pointing out a nice way to implement this; I've wanted to do it for ages.)
- Updated to ToBEx v21. This should fix the problem with magic damage resistance, and should generally increase stability.
- Updated to WEIDU v231.
- Fixed a variety of crashes and glitches by updating ToBEx
- Fixed problem where the code in some places (notably, Smarter General AI) wasn't correctly identifying some creatures as party-joinable (those with DVs longer than 8 characters were being skipped.)
- The "skipping this component as the equivalent ToBEx component" string was missing; it's been added.
- The "give fighters better proficiency choices" component no longer confuses NPCs.
- "More realistic wolves" no longer runs the risk of breaking Melicamp's quest.
- Fixed a glitch in random assassins' scripting that protected them from Charm.
- Davaeorn now correctly uses BG1 or BG2 spells, and buffing or no buffing, according to player's choice when installing "smarter mages".
- Cythandria's golems are now correctly vulnerable to magic weapons.
- Kelddath Ormyr and his Sirines now help each other.
- Andris's "monhp1" ring is now a "minhp1" ring, which should reduce the likelihood that he gets confused (and added a Kill-Andris option at the console, just in case he does anyway).
- We now detect Spell Revisions modifications to the game engine and try to avoid breaking those fixes via ToBEx.
- We work around Spell Revisions' replacement of a core-game Stoneskin scroll with Dimension Door.
- We give Prat's air elementals immunity to non-magical weapons directly rather than via an item (this guards against the possibility that some other mod changes the protection item).












