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scrlvl.ids -- IWD/HOW/TOTLM


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#1 plainab

plainab

    Sasha al'Therin

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Posted 24 November 2011 - 10:52 PM

there is a thread on this buried in the recesses of time somewhere.... which forum and subsection I can no longer remember...

the data on the scrlvl.ids file in the iesdp is accurate to the file. however, there should be a note that for IWD and it's expansions the numerical values are off. You can test this by doing ChangeAIScript on a party member using the given text labels and look at what happens in the save game.
IF
  Global("assignscripts","GLOBAL",0)
THEN
  RESPONSE #100
	ChangeAIScript("class",CLASS)
	ChangeAIScript("race",RACE)
	ChangeAIScript("general",GENERAL)
	ChangeAIScript("default",DEFAULT)
	SetGlobal("assignscripts","GLOBAL",1)
END
as far as i know this only affects IWD and it's expansions.

correct numerical values for text labels in scrlvl.ids to match creature script slots in IWD and expansions are:
0 OVERRIDE
1 AREA
2 SPECIFICS
3 CLASS
4 RACE
5 GENERAL
6 DEFAULT

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Rest For 8 Hours an IWD mod
-------------------------------------------
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#2 igi

igi

    IESDP Guardian

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Posted 18 December 2011 - 03:18 AM

Added to local copy, thanks. I've noted the incorrect and correct values, as with BG2 kit.ids.



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