i don't know how many of youse guys use this spell (after playing with it in BG1 i've come to love it for low-level fights), but I've had the startling discovery that this spell is bugged.
As per IWD text, it allegedly uses Staff Proficiency. However, actually using it on druids indicates that it is not Staff Proficiency. In fact, it is not any proficiency that a druid can have (I suspected it might have been club, but alas, not that either).
I'm using IWD vanilla with 1.06 and fixpack. Any of yinz use HoW and can attest to whether this is something that is broken across all versions? or just silently fixed in HoW and not in the fixpack.
shillelagh bugged?
Started by Guest_Guest_thelee_*_*, Nov 09 2011 06:06 PM
3 replies to this topic
#3
Posted 14 November 2011 - 08:28 AM
modded IWD+HOW+TOTLM (fixpack only)
spell: Shillelagh
description:
actual item: shillel.itm
item type: 0-Misc/Book
proficiency: 0x00-None/BG1 Large sword
paperdoll animation: CL-Club
thac0 bonus: 0
rolls: 2d4 +0
damage type: blunt
there is another version of the .itm file (which may be a carry over from BG1)
actual item: shille.itm
item type: 0x11-Mace
proficiency: 0x00-None/BG1 Large sword
paperdoll animation: CL-Club
thac0 bonus: 3
rolls: 1d6 +1
damage type: blunt
unmoddifed (removed fixpack)
spell description did not change and it still creates shillel.itm
actual item: shillel.itm
item type: 0-Misc/Book
proficiency: 0x00-None/BG1 Large sword
paperdoll animation: CL-Club
thac0 bonus: 0
rolls: 2d4 +0
damage type: blunt
no visible change tho the fixpack did place a copy into the override folder.
I see no evidence of Thac0 jumping as high as you say.
use DLTCEP or NI to look up sppr110.spl in your game and see what the resource file (item being created) is in the Create Magic Weapon effect. It could be possible that the vanilla uses the 2nd item version I mentioned and HOW or TOTLM fixed it. That would account for the jump in Thac0 that you are seeing...
spell: Shillelagh
description:
Quote
Shillelagh (Alteration)
Level: 1
Sphere: Combat, Plant
Range: Caster
Duration: 4 rounds + 1 round/level
Casting Time: 2
Area of Effect: Caster
Saving Throw: None
This spell enables the caster to create a magical cudgel that is +1 to hit and inflicts 2-8 points of damage. Proficiency bonuses or penalties are not applicable to this magical weapon.
Level: 1
Sphere: Combat, Plant
Range: Caster
Duration: 4 rounds + 1 round/level
Casting Time: 2
Area of Effect: Caster
Saving Throw: None
This spell enables the caster to create a magical cudgel that is +1 to hit and inflicts 2-8 points of damage. Proficiency bonuses or penalties are not applicable to this magical weapon.
actual item: shillel.itm
item type: 0-Misc/Book
proficiency: 0x00-None/BG1 Large sword
paperdoll animation: CL-Club
thac0 bonus: 0
rolls: 2d4 +0
damage type: blunt
there is another version of the .itm file (which may be a carry over from BG1)
actual item: shille.itm
item type: 0x11-Mace
proficiency: 0x00-None/BG1 Large sword
paperdoll animation: CL-Club
thac0 bonus: 3
rolls: 1d6 +1
damage type: blunt
unmoddifed (removed fixpack)
spell description did not change and it still creates shillel.itm
actual item: shillel.itm
item type: 0-Misc/Book
proficiency: 0x00-None/BG1 Large sword
paperdoll animation: CL-Club
thac0 bonus: 0
rolls: 2d4 +0
damage type: blunt
no visible change tho the fixpack did place a copy into the override folder.
I see no evidence of Thac0 jumping as high as you say.
use DLTCEP or NI to look up sppr110.spl in your game and see what the resource file (item being created) is in the Create Magic Weapon effect. It could be possible that the vanilla uses the 2nd item version I mentioned and HOW or TOTLM fixed it. That would account for the jump in Thac0 that you are seeing...
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altheri...s.com/index.htm
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