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[Fixed in v2] Feature request and 2 bugs


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#1 10thLich

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Posted 23 October 2011 - 02:05 PM

Would it be possible to add the following to the NPC modding options:

Add another choice during class selection, keep current class.

10th

#2 Miloch

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Posted 27 October 2011 - 10:56 PM

Should be possible in theory.
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Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
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"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." -Terry Pratchett

#3 10thLich

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Posted 26 November 2011 - 07:04 AM

Please exempt Minsc6.cre from the Chateau Irenicus treatment, as he's spawned in Nashkell and not in CI, which starts with Minsc7. Same goes for Jaheir6.

10th

Edited by 10thLich, 26 November 2011 - 07:39 AM.


#4 Miloch

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Posted 27 November 2011 - 08:24 PM

No clue what you're talking about - all instances for each joinable NPC are treated the same (whether on BG2/BGT/Tutu). What is "Chateau Irenicus treatment"?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." -Terry Pratchett

#5 10thLich

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Posted 28 November 2011 - 10:40 AM

Chateau Irenicus treatment:
Having NPCs (Imoen, Jaheira, Minsc) start without any equipment in Irenicus's dungeon or anywhere else.

Level 1 NPCs item equip code does this at line 2437 ff. to several NPC who have no gear for story purposes (captured Xan, Jaheira etc.):
// exclude NPCs who should have no gear at all

And this should not happen to Minsc6 and Jaheir6, as both are from BG1.

Problematic lines are:
!((~%script_name%~ STRING_EQUAL_CASE ~jaheira~ ) AND ("experience" > 0x7e25) AND ("experience" < 0x2625a0)) AND
!((~%script_name%~ STRING_EQUAL_CASE ~minsc~ ) AND ("experience" > 0x7e25) AND ("experience" < 0x2625a0)) AND

because 0x7e25 (32293 xp) is too low for BG1 Jaheir6 as she has 41651 xp
and
Minsc6 gets Dudleyfixed to 36293 xp by
~LEVEL1NPCS/LEVEL1NPCS.TP2~ 0 55 // Dudleyfix for BG1 NPCs: v1.9
while every other mod(component) messing with Minsc6 leaves the original 32293 xp.

10th

Edited by 10thLich, 28 November 2011 - 10:41 AM.


#6 Miloch

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Posted 01 December 2011 - 10:17 PM

Ok, will investigate if and when I get some "free time." (Much easier to do so when you give that kind of detail though... usually you do so it's kind of confusing when you don't.) Honestly, I think you know your way around a tp2 well enough to fix the bug. Not that it's easy to find *anything* in this code, but still. If Nythrun never respawns (:() and if I don't (:)) then someone's gonna have to retake this monster (???).
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." -Terry Pratchett

#7 10thLich

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Posted 25 December 2011 - 12:08 PM

Something I noticed today, which brought to mind the same thing happening in an earlier custom BWP-installation:

Dynaheir's P-file was not modified by

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #4 // Joinable NPCs more closely match the player character's experience -> On initial joining and rejoining: v1.9

After some investigation I discovered the following:
BGT introduces a new P-file for Dynaheir due to compatibility reasons with original BG2 (DynahP already exists).

Dynaheir originally (=BG1 TotSC) has DynahP.dlg, BGT changes it to DynaP.

As Level 1 NPCs only modifies one (DynahP), which is not used by her, and not the other, which is used, could DynahP be replaced with DynaP?

10th

Edited by 10thLich, 25 December 2011 - 12:09 PM.


#8 Miloch

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Posted 28 December 2011 - 07:15 PM

Ok, thanks for the report.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." -Terry Pratchett



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