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Eldoth is in Cloakwood forest

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#1 Guest_i30817_*

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Posted 21 October 2011 - 08:10 AM

Which is pretty funny, since he also is on the friendly arms inn where i told him to go before.

I vaguely remember reading about this bug before, and i'm playing BGT and bg1npc v19

At least i'm ASSUMING it's a bug with bg1npc and possibly BWFixpack.

#2 Isaya

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Posted 21 October 2011 - 09:53 AM

The option to relocate Eldoth is not provided by BG1NPC when you have BGT. Similarly, BG1NPC doesn't give you the option to tell a character to wait for you in a inn if you have BGT.

For both, you can get this with SCS. So the problem is more likely to come from SCS, I suppose.

#3 Guest_i30817_*

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Posted 21 October 2011 - 10:58 AM

Yes, you're right.

~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v19

~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v19

A mod could move this there please?

#4 cmorgan


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Posted 21 October 2011 - 11:07 AM

Sure thing...

Moved :)
I love deadlines. I love the whooshing noise they make as they go by. - Douglas Adams

#5 DavidW

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Posted 25 November 2011 - 05:31 PM

I would be reasonably surprised if this is a pure-SCS issue, as the code has been out there for a longish while and I can't see any obvious problems with it. (Having said that, I didn't write it - it's a legacy of the short-lived SCS-BGT, before I incorporated BGT support into SCS proper.) If you reinstalled at any point mid-game, that would probably explain it. If not, please post your weidu.log.

#6 i30817

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Posted 08 December 2011 - 04:16 PM

My weidu.log is gone, as with the installation.

I didn't reinstall, but it was a BGT game.

At first i thought it was from the similar BG1NPC component, but i remember checking the log in the post above, and that wasn't installed, but yours was.

It's possible it's a fix from the BGTFixpack?

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