Which is pretty funny, since he also is on the friendly arms inn where i told him to go before.
I vaguely remember reading about this bug before, and i'm playing BGT and bg1npc v19
At least i'm ASSUMING it's a bug with bg1npc and possibly BWFixpack.
Eldoth is in Cloakwood forest
Started by Guest_i30817_*, Oct 21 2011 08:10 AM
5 replies to this topic
#2
Posted 21 October 2011 - 09:53 AM
The option to relocate Eldoth is not provided by BG1NPC when you have BGT. Similarly, BG1NPC doesn't give you the option to tell a character to wait for you in a inn if you have BGT.
For both, you can get this with SCS. So the problem is more likely to come from SCS, I suppose.
For both, you can get this with SCS. So the problem is more likely to come from SCS, I suppose.
#5
Posted 25 November 2011 - 05:31 PM
I would be reasonably surprised if this is a pure-SCS issue, as the code has been out there for a longish while and I can't see any obvious problems with it. (Having said that, I didn't write it - it's a legacy of the short-lived SCS-BGT, before I incorporated BGT support into SCS proper.) If you reinstalled at any point mid-game, that would probably explain it. If not, please post your weidu.log.
#6
Posted 08 December 2011 - 04:16 PM
My weidu.log is gone, as with the installation.
I didn't reinstall, but it was a BGT game.
At first i thought it was from the similar BG1NPC component, but i remember checking the log in the post above, and that wasn't installed, but yours was.
It's possible it's a fix from the BGTFixpack?
I didn't reinstall, but it was a BGT game.
At first i thought it was from the similar BG1NPC component, but i remember checking the log in the post above, and that wasn't installed, but yours was.
It's possible it's a fix from the BGTFixpack?
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