http://www.shsforums.net/topic/42220-fixes...post__p__525133
Edited by cmorgan, 27 November 2011 - 07:50 AM.
Posted 19 October 2011 - 07:29 AM
Edited by cmorgan, 27 November 2011 - 07:50 AM.
Posted 20 October 2011 - 03:26 AM
Posted 20 October 2011 - 03:57 AM
Kulyok, on Oct 20 2011, 03:26 AM, said:
Posted 20 October 2011 - 04:19 AM
Posted 20 October 2011 - 04:29 AM
berelinde, on Oct 20 2011, 04:19 AM, said:
Posted 20 October 2011 - 04:49 AM
Posted 20 October 2011 - 06:09 AM
i30817, on Oct 20 2011, 08:29 AM, said:
berelinde, on Oct 20 2011, 04:19 AM, said:
Edited by berelinde, 20 October 2011 - 06:25 AM.
Posted 20 October 2011 - 10:47 AM
Edited by cmorgan, 25 November 2011 - 08:49 AM.
Posted 25 November 2011 - 09:02 AM
IF
See("xan")
Global("X#XQWDoeApproaches","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("X#XQWDoeApproaches","GLOBAL",1)
MoveToObject("xan")
ActionOverride("xan",StartDialogueNoSet("xan"))
END
Quote
Edited by cmorgan, 25 November 2011 - 09:04 AM.
Posted 26 November 2011 - 11:39 AM
Posted 26 November 2011 - 07:09 PM
/* Initiate */
IF %BGT_VAR%
Global("X#XQWhiteDoeAppeared","GLOBAL",2)
InParty(Myself)
!StateCheck(Myself,CD_STATE_NOTVALID)
InMyArea(Player1)
!StateCheck(Player1,CD_STATE_NOTVALID)
CombatCounter(0)
!See([ENEMY])
THEN
RESPONSE #100
StartDialogueNoSet(Player1)
END
Edited by cmorgan, 26 November 2011 - 07:12 PM.

0 members, 1 guests, 0 anonymous users