grogerson, on Sep 23 2011, 10:16 PM, said:
I've reinstalled and started a new game with Kulyok's IWD NPC's conversion and more. This one's for fun. Here's the log.
// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #15 // BIFF everything ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #20 // convert animations ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #60 // Convert GUI ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #100 // copy over portraits ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #110 // convert soundsets ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #210 // convert music ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #430 // Thieves use light crossbows ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #560 // Resting in towns ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #570 // Collected string updates ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #600 // Decompress NARR files ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #730 // wipe death movie ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #760 // Clear out BG2 sample characters ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #840 // Misc string fixes ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #850 // EXE modifications ~IWD_IN_BG2/SETUP-IWD_IN_BG2.TP2~ #0 #5000 // BIFF misc files ~ICE_TUTU_TWEAKS/SETUP-ICE_TUTU_TWEAKS.TP2~ #0 #10 // Fixpack (fixes residual errors in the converter - MUST BE INSTALLED) ~ICE_TUTU_TWEAKS/SETUP-ICE_TUTU_TWEAKS.TP2~ #0 #2000 // Game ends when the main character dies ~ICE_TUTU_TWEAKS/SETUP-ICE_TUTU_TWEAKS.TP2~ #0 #3000 // Spawns are always at maximum difficulty ~ICE_TUTU_TWEAKS/SETUP-ICE_TUTU_TWEAKS.TP2~ #0 #3010 // Add map notes ~ICE_TUTU_TWEAKS/SETUP-ICE_TUTU_TWEAKS.TP2~ #0 #3030 // Restore (most) BG2 spells and make scrolls available ~ICE_TUTU_TWEAKS/SETUP-ICE_TUTU_TWEAKS.TP2~ #0 #3040 // Never lose access to Orrick the Gray's trade goods ~IWDNPC/SETUP-IWDNPC.TP2~ #0 #0 // IWD NPC for IWD-in-BG2 conversion, v1 ~IWDNPC/SETUP-IWDNPC.TP2~ #0 #7 // Alternate class for Korin -> Korin, multiclass cleric/ranger ~IWDNPC/SETUP-IWDNPC.TP2~ #0 #12 // Alternate class for Nella -> Nella, multiclass fighter/druid ~IWDNPC/SETUP-IWDNPC.TP2~ #0 #26 // Alternate class for Teri -> Teri, multiclass thief/mage ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2295 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With Normal Cleric Spell Table: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9 ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3210 // Minimum Stats Cheat: v9
Just entered the Kuldahar Valley and I've noticed a couple of things. Graphically the fog of war is cleaner and the smoke from chimneys is properly transparent. I also didn't have a phantom Hrothgar following me around. Still don't have the random treasures appearing in containers, though. I also had to rerun the beetle battle below the Easthaven tavern - one of the critters managed to get all the way out of the tavern and apparently screwed up the global setting...
Only one new problem of note: fighter/druid leveled up druid and gained 13hp (should be 5 or 6), mage/thief leveled up mage and gained 7hp (should be 3 or 4).












