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Level 1 NPCs v1.9


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#1 Miloch

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Posted 24 September 2011 - 12:35 AM

I'll attach the latest version here until someone at G3 uploads it to the proper place (*crickets chirping*).

Version 1.9: Happy 8th G3 Anniversary (24Sep11)

  • Changed druids and fighter/druids to get scimitars instead of longswords if player chooses to use "large swords" with BG1-style proficiencies
  • Reoptimized NPC WeiDU GROUPs
  • Fixed monk off-hand bug
  • Fixed Imoen BGT "equipment poverty" bug

To run as an .exe, just rename it from .rar to .exe (it won't let me upload an .exe, but it's packaged as one).
Edit: Version 1.9 is now uploaded at the official G3 download section.

Edited by Miloch, 19 January 2012 - 09:03 PM.

Mod Contributions
Aurora (new release!) * BG1 NPC * Gnomes * Haiass * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
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Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Wherefore do ye toil; is it not that ye may live and be happy? And if ye toil only that ye may toil more,
when shall happiness find you?" -H.P. Lovecraft, The Quest of Iranon

#2 Azazello

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Posted 31 December 2011 - 06:06 AM

Bravo and Thanks!

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Der Tag beginnt in der Mittel am Nacht, immer. -- Peter Wendl
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a directory of Mega-Installation Guides * Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Weimer's-Tactics: revised TP2 for MegaInstalls * non-detectable Cloak of Non-Detection ?? * Shar Nadal (DSotSC-BGT) revision

#3 Kulyok

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Posted 18 January 2012 - 09:38 PM

Thank you, downloaded! By the way, I wanted to ask - are IWD NPC covered by the latest version? And, if not, would you please add them to the next one? Because from the reviews, it seems that people want to give them more alternate classes and especially stats/proficiencies, and I probably can't give them all possible combinations.

#4 Miloch

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Posted 19 January 2012 - 09:06 PM

I don't know if it's set up for compatibility with IWD since a lot of the code (and there is a lot of code) is specific to the BG2 engine. In theory, it could be compatible with IWDinBG2 NPCs if that's what you mean.
Mod Contributions
Aurora (new release!) * BG1 NPC * Gnomes * Haiass * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Wherefore do ye toil; is it not that ye may live and be happy? And if ye toil only that ye may toil more,
when shall happiness find you?" -H.P. Lovecraft, The Quest of Iranon

#5 Kulyok

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Posted 19 January 2012 - 09:27 PM

Oh, yeah, if it's a lot of work, it probably isn't worth it, But if it could be made complatible with IWDinBG2, that'd be great - I'll just provide some more options for "vanilla" IWD players in the next IWD NPC version.

#6 Dakk

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Posted 20 January 2012 - 01:10 AM

[...]it could be compatible with IWDinBG2 NPCs if that's what you mean.

[...] if it could be made complatible with IWDinBG2, that'd be great

30 Helens agree!

#7 Quester

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Posted 22 January 2012 - 10:54 AM

First, let me just say that I love that you can now even customize NPCs' stats! Great work on that.

I would like to request another bunch of mod NPCs to be added to the admittedly already extensive list that Lvl1NPCs allows to change. Please also include: Yasraena, Faren, Nathaniel, Kova, Kiyone, Kitanya, Kim, Ninafer, Callisto, Ariena, Stivan, Darian, and Miriam. Or, if you want to make the list really exhaustive, take a look here: http://kerzenburg.ba...iste_aller_NPCs :D

Also, for those original BG1 NPCs who also have a mod-added version in the BG2 part of a BGT game: will it suffice to select their class and profs just once or would there need to be two separate listings for that NPC? Some examples would be Alora, Yeslick or Kivan. If I make Alora a Burglar with Lvl1NPCs, I would obviously want this to be the case both in the original BG1 version and in the mod-added BG2 version of her.

Thanks for a superb mod!

#8 Miloch

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Posted 22 January 2012 - 08:27 PM

I would like to request another bunch of mod NPCs to be added to the admittedly already extensive list that Lvl1NPCs allows to change. Please also include: Yasraena, Faren, Nathaniel, Kova, Kiyone, Kitanya, Kim, Ninafer, Callisto, Ariena, Stivan, Darian, and Miriam. Or, if you want to make the list really exhaustive, take a look here: http://kerzenburg.ba...iste_aller_NPCs

You will have to ask the authors for permission and link that here, as some folks are touchy about that for some reason (though I doubt they got permission to mod the game in the first place). I added all NPCs where either the authors gave permission, are essentially in the public domain (unmaintained for some time) or were existing NPCs in the game. From those you mentioned, I can tell you that Zyraen didn't give approval for Kova and Kiyone because he didn't think it'd work with the mod's concept. From those others, I have no clue on the authors' views and haven't even heard of some of them, so you'd have to check. Stivan is probably ok as far as the bigg is concerned, but it might have a co-author.

Also, for those original BG1 NPCs who also have a mod-added version in the BG2 part of a BGT game: will it suffice to select their class and profs just once or would there need to be two separate listings for that NPC? Some examples would be Alora, Yeslick or Kivan. If I make Alora a Burglar with Lvl1NPCs, I would obviously want this to be the case both in the original BG1 version and in the mod-added BG2 version of her.

Yes, there is only one component per NPC and that affects all instances of the NPC (BG1, SoA, ToB). If it weren't coded this way, it would make an already complex mod hopelessly more complex.
Mod Contributions
Aurora (new release!) * BG1 NPC * Gnomes * Haiass * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Wherefore do ye toil; is it not that ye may live and be happy? And if ye toil only that ye may toil more,
when shall happiness find you?" -H.P. Lovecraft, The Quest of Iranon




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