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Bugs/Typos in v5


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#16 Guest_laptopman66_*

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Posted 01 October 2011 - 10:21 AM

it says it is set to 36


Okay, it thinks it's currently running the talk (even numbers are lovetalks, odd numbers are between lovetalks) this means it tried to fire the next talk and for some reason it failed (maybe it got interupted by something). Set it to 35 and everything should be fine.


could u give me tge exact command for that the the only one i have been able to find is the advance time one and now the get global command u gave me? thanks

#17 Grim Squeaker

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Posted 01 October 2011 - 10:48 AM

it says it is set to 36


Okay, it thinks it's currently running the talk (even numbers are lovetalks, odd numbers are between lovetalks) this means it tried to fire the next talk and for some reason it failed (maybe it got interupted by something). Set it to 35 and everything should be fine.


could u give me tge exact command for that the the only one i have been able to find is the advance time one and now the get global command u gave me? thanks


Float your cursor over her and type in SetGlobal("G#TF.Lovetalk","LOCALS",35)
"Leave me be, I don't want to argue.
I just get confused and I come all undone.
If I agree, well it's just to appease you,
'Cause I don't remember what we're fighting for."

#18 Guest_laptopman66_*

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Posted 01 October 2011 - 10:56 AM

thank you so much grim your a gentlmen and a scholar worked great! :cool: i appreciate u being patient with me not being familiar with the CLUA commands it shows u truly care about people who use your mod

#19 Lesten

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Posted 31 October 2011 - 02:50 PM

Me again. :) I've discovered a bug that needs looking into.

It involves Tyris' interjection when you speak with Firkraag (before rescuing Garren Windspear's daughter). After her interjection the dialogue abruptly ends, so you can't finish the dialogue with Firkraag... the quest gets stuck. Firkraag's lackey (Conster) doesn't move or teleport away (which he needs to do for the quest to continue). You can speak with Firkraag again but it's same options you get when you return to speak with him later (attack him or leave). You can't speak with Conster and if you attack him, Firkraag becomes hostile as well.

I tried removing Tyris from the party during the dialogue but that ends the romance. My solution was to kill Tyris (though it pained me to do this :)), talk with Firkraag and then revive Tyris. Another option I guess would be to attack both Conster and Firkraag but my party is nowhere near strong enough for this yet.

#20 Lollorian

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Posted 01 November 2011 - 07:30 AM

Me again. :) I've discovered a bug that needs looking into.

Lines 35 & 37 in TyrisFlare\Dialogue\Interjections.d should probably reference FIRKRA02 and not FIRKRA01 :)
// Disappointed by Firkraag

INTERJECT FIRKRA02 5 GI#TF.Firkraag
  == G#TYRISJ IF ~InParty("G#Tyris")
				  !StateCheck("G#Tyris",CD_STATE_NOTVALID)~ THEN @5
  == FIRKRA01 @6
  = @7
END FIRKRA01 7

Edited by Lollorian, 01 November 2011 - 07:48 AM.


#21 Grim Squeaker

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Posted 17 November 2011 - 09:49 AM

Arse fuck. Good catch. Fixed locally.
"Leave me be, I don't want to argue.
I just get confused and I come all undone.
If I agree, well it's just to appease you,
'Cause I don't remember what we're fighting for."

#22 Guest_NumoT_*

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Posted 24 November 2011 - 11:28 PM

Download link broken?

#23 cmorgan

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Posted 25 November 2011 - 07:08 AM

Which one, please? In the meantime, the link is http://forums.gibber...oads&showcat=22


...


Aha! OK, I see. Only TyrisFlare-v4 is there. Flagging for Ace or Grim to repair in the downloads manager.

Edited by cmorgan, 25 November 2011 - 07:15 AM.

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#24 olnorton

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Posted 08 December 2011 - 11:39 PM

I chose portrait 5, but it doesn't show up in the game.
It shows up in shadowkeeper, & if I replace it with the original portrait, that shows up in the game.
Portrait 5 is 32bit & the others are 24bit if it makes a difference.

Edit: Nevermind, I changed them to 24bit & now they show up.

Edited by olnorton, 09 December 2011 - 12:13 AM.


#25 Grim Squeaker

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Posted 09 December 2011 - 02:05 PM

I chose portrait 5, but it doesn't show up in the game.
It shows up in shadowkeeper, & if I replace it with the original portrait, that shows up in the game.
Portrait 5 is 32bit & the others are 24bit if it makes a difference.

Edit: Nevermind, I changed them to 24bit & now they show up.


Good catch.
"Leave me be, I don't want to argue.
I just get confused and I come all undone.
If I agree, well it's just to appease you,
'Cause I don't remember what we're fighting for."




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