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Dialog naming question


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#1 theacefes

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Posted 15 September 2011 - 11:53 AM

Can you have identically named dialogs if they exist in different files? That is, can Keldorn, Imoen, and Korgan all have a dialog called "MRDialog" in their respective banter files or does it have to have a unique name in each script?

Thanks.
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#2 berelinde

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Posted 15 September 2011 - 12:03 PM

Identical dialogue file names in different folders is fine. You just can't traify it.
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#3 theacefes

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Posted 15 September 2011 - 12:22 PM

Thank you :cool:
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#4 Ardanis

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Posted 15 September 2011 - 06:26 PM

Uh, I've read the question as whether

BEGIN mrdialog

APPEND mrdialog END

will work or not - which will.

You just can't traify it.

Correction - you can't autotraify it. You'd have to --traify# and then load it manually before compiling (or put into master tra).
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#5 berelinde

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Posted 16 September 2011 - 01:37 AM

Actually, Ardanis, you might have interpreted the question correctly. I thought she was talking about mod packaging file structure. Because Keldorn, Imoen, etc. already have banter files identified by INTERDIA.2da, and while it is possible to call dialogue from a non-2da file using StartDialogue(), that would be a bit of a nuissance. The answer is still yes, but it would get messy.
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#6 cmorgan

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Posted 16 September 2011 - 05:24 AM

Heh. At first glance, I interpreted the question as state rather than dialog, so I saw

Keldorn's dialog file :

IF ~condition~ THEN BEGIN MRDialog

Mazzy's dialog file :

IF ~condition~ THEN BEGIN MRDialog

etc. - in which case, I'm pretty sure the answer is no - the statenames need to be different, as weidu loads 'em all up and compares them.

Serves me right for skimming the question too fast!
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