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incompatibility with gemrb


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#1 Avenger

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Posted 11 August 2011 - 04:22 AM

It seems the skeleton cutscene has no cutsceneID. The original engine copes with this by fast forwarding to the first action containing an object (Thankfully this is Tyris herself).
It will also skip the smallwait(2) action, because that doesn't contain any object parameters.

You can get the equivalent by adding CutSceneID("G#Tyris") to the beginning.
With the additional benefit that GemRB won't die on it.

#2 Grim Squeaker

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Posted 11 August 2011 - 04:32 AM

Cheers. Sorted for next version.
"Leave me be, I don't want to argue.
I just get confused and I come all undone.
If I agree, well it's just to appease you,
'Cause I don't remember what we're fighting for."

#3 Grim Squeaker

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Posted 18 September 2011 - 12:12 AM

Cheers. Sorted for next version.


But it broke v4. Some quick tweaking/testing later and it works again. But I had to watch the SoA intro cutscene again :cool:
"Leave me be, I don't want to argue.
I just get confused and I come all undone.
If I agree, well it's just to appease you,
'Cause I don't remember what we're fighting for."

#4 lynx

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Posted 18 September 2011 - 12:24 PM

What were the final changes?
GemRB - IE anywhere.
Mages needed! Python tamers needed for iwd2!

#5 Grim Squeaker

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Posted 18 September 2011 - 01:02 PM

What were the final changes?


Added the CutSceneID(), rejigged some of the actions and changed the weights. Nothing terribly exciting but the action changes, she stood around like a lemon and the cutscene didn't end.
"Leave me be, I don't want to argue.
I just get confused and I come all undone.
If I agree, well it's just to appease you,
'Cause I don't remember what we're fighting for."



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