are not just neutral sound effects but spoken words ("Die!" / "Stun!" / "Pain!" / "Fear!"), hence the sounds should differ according to the language used. Currently, the Fixpack simply does
COPY ~bg2fixpack/copy/shael_07.wav~ ~override~ // missing sound files ~bg2fixpack/copy/shael_08.wav~ ~override~ // missing sound files ~bg2fixpack/copy/shael_09.wav~ ~override~ // missing sound files ~bg2fixpack/copy/shael_10.wav~ ~override~ // missing sound filesBut the provided sound files are the sounds extracted from an English version of BG1. Obviously, these sounds do not fit in with a version other than the English one, since the words heard in the provided sound files are English. To resolve this, the implementation of these 4 sound files must be made language-sensitive and we need the respective BG1 sound files from the other language versions. These could then be placed in the bg2fixpack\%language% folders and copied from there. I can provide the BG1 files for the German version: SHAEL_xy-German.rar
Could anyone alter the implementation of the missing SHAEL sounds to make it work this way?