[Weidu] How to make COPY_EXISTING (or whatever) copy some large TIS file to the Override folder
#1
Posted 02 August 2011 - 10:47 AM
I've found some old discussion on the forum about using COPY_LARGE or some similarly useless advice. Now, is there a working solution?
#2
Posted 02 August 2011 - 11:30 AM
Mages needed! Python tamers needed for iwd2!
#3
Posted 02 August 2011 - 11:42 AM
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#4
Posted 02 August 2011 - 10:33 PM
lynx, on Aug 2 2011, 11:30 PM, said:
the bigg, on Aug 2 2011, 11:42 PM, said:
#5
Posted 03 August 2011 - 09:55 AM
Constantine, on Aug 3 2011, 02:33 AM, said:
Aurora (new release!) * BG1 NPC * Gnomes * Haiass * Level 1 NPCs * Lost Items * P5Tweaks
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"Wherefore do ye toil; is it not that ye may live and be happy? And if ye toil only that ye may toil more,
when shall happiness find you?" -H.P. Lovecraft, The Quest of Iranon
#6
Posted 03 August 2011 - 10:54 AM
Miloch, on Aug 3 2011, 09:55 PM, said:
#7
Posted 03 August 2011 - 02:23 PM
This will backup the listed file(s) and overwrite them with an uncompressed copy. This is enough for me to prevent CBIF-related crashes.
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#8
Posted 03 August 2011 - 03:40 PM
the bigg, on Aug 3 2011, 06:23 PM, said:
Aurora (new release!) * BG1 NPC * Gnomes * Haiass * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Wherefore do ye toil; is it not that ye may live and be happy? And if ye toil only that ye may toil more,
when shall happiness find you?" -H.P. Lovecraft, The Quest of Iranon
#9
Posted 03 August 2011 - 10:56 PM
Miloch, on Aug 4 2011, 03:40 AM, said:
the bigg, on Aug 3 2011, 06:23 PM, said:
It's strange, I am sure I've placed the uncompressed bif to the data folder (not cache/data) and the game still crashed. Thanks anyway. I suppose it doesn't matter now, I've fixed the issue like lynx suggested in the second post.
#10
Posted 04 August 2011 - 11:42 AM
Constantine, on Aug 4 2011, 08:56 AM, said:
It's strange, I am sure I've placed the uncompressed bif to the data folder (not cache/data) and the game still crashed. Thanks anyway. I suppose it doesn't matter now, I've fixed the issue like lynx suggested in the second post.
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#11
Posted 05 August 2011 - 10:44 PM
1) SOURCE_BIFF should return the CD# the data/*.bif is in (unless it's in the main data folder).
2) SOURCE_BIFF should be (or have at least) an action usage; it makes little sense as a patch since by principle, WeiDU can't patch humongous files like biffs.
3) There's a lot of ACTION_IF checks and PRINT messages in here that aren't strictly necessary (useful mainly for debugging or information).
ACTION_IF FILE_EXISTS_IN_GAME ~ar1101.tis~ BEGIN ACTION_IF NOT FILE_EXISTS ~override/ar1101.tis~ BEGIN PRINT ~No ar1101.tis in override, checking BIFF compression ...~ OUTER_PATCH null BEGIN SOURCE_BIFF sbif ~ar1101.tis~ TO_LOWER sbif END OUTER_TEXT_SPRINT bcd ~~ ACTION_IF NOT FILE_EXISTS ~%sbif%~ BEGIN ACTION_IF FILE_EXISTS ~cd2/%sbif%~ BEGIN OUTER_TEXT_SPRINT bcd ~cd2/~ END ELSE BEGIN ACTION_IF FILE_EXISTS ~cd3/%sbif%~ BEGIN OUTER_TEXT_SPRINT bcd ~cd3/~ END ELSE BEGIN ACTION_IF FILE_EXISTS ~cd4/%sbif%~ BEGIN OUTER_TEXT_SPRINT bcd ~cd4/~ END ELSE BEGIN ACTION_IF FILE_EXISTS ~cd5/%sbif%~ BEGIN OUTER_TEXT_SPRINT bcd ~cd5/~ END END END END END ACTION_IF FILE_IS_IN_COMPRESSED_BIFF ~ar1101.tis~ BEGIN PRINT ~Found ar1101.tis in compressed BIFF %bcd%%sbif%; decompressing ...~ DECOMPRESS_BIFF ~%bcd%%sbif%~ END ELSE BEGIN PRINT ~Found ar1101.tis in uncompressed BIFF %bcd%%sbif%; no action.~ END END ELSE BEGIN PRINT ~Found ar1101.tis in override; no action.~ END END ELSE BEGIN PRINT ~No ar1101.tis in the game; check your filename.~ ENDBut anyway it beats using external OS-dependent script/batch files etc.
Aurora (new release!) * BG1 NPC * Gnomes * Haiass * Level 1 NPCs * Lost Items * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * In Progress: Adjusted Portraits * DSotSC (Tutu)
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * PSPad Highlighters * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Wherefore do ye toil; is it not that ye may live and be happy? And if ye toil only that ye may toil more,
when shall happiness find you?" -H.P. Lovecraft, The Quest of Iranon
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