Any new spell needs to have a specific purpose, like filling a missing "hole" (e.g. a specialist mage not having any spell from his school at xth level), or improve gameplay/variety (e.g. we neither need nor want 3-4 fire based invocations at xth level, but having instead cold, and electrical based invocations along with all those pre existing fire based ones would seriously improve the overall gameplay imo), and they have to be PnP based spells (you know I accept both 2nd and 3rd edition, but I won't include non-D&D spells or completely invented spells).
Anyway, long story short, I'll start by writing down my current to-do list on this matter to see what you think about it, and then I'll expand it to better describe the spells we end up agreeing on.
If you have any suggestion let me know!
Level 1 Arcane Spells
We don't need any new 1st lvl spells imo, and the only spell I've remotely thought about including here is Ice Dagger.
Level 2 Arcane Spells
I have two must-have for Invokers here, Gedlee's Electric Loop and Snilloc's Snowball Swarm.
Level 3 Arcane Spells
I'd like to add Icelance.
Level 4 Arcane Spells
I'd like to add Mordenkainen's Force Missiles to raise the overall amount of magic damage dealing spells, which is very low right now.
Illusionists will surely welcome the classic Phantasmal Killer insead.
I thought about adding Vitriolic Sphere to Conjurers, but I'm not 100% sure, and I don't have much free space at this level.
Level 5 Arcane Spells
Inspired by the use of similar abilities by SCS and aTweak's fiends, and remembering that DavidW once said Transmuters weren't implemented within SCS because their lack of Abjuration spells (PfMW-like spells in particualr) makes them too much vulnerable, I'd really like to add them Etherealness at this level.
I'm thinking about adding Ball Lightning, but unless we slightly alter its PnP/IWD concept it would just be an improved Melf's Minute Meteors spell (5 apr, 2d6 damage to target and opponents within 5 feet).
Level 6 Arcane Spells
I absolutely want Illusionists to have at least one spell to summon illusionary creatures, and I've planned to replace Wyvern Call (wyverns may end up within one of those Monster Summoning spell) with Shades.
What about the classic Otiluke's Freezing Sphere?
Level 7 Arcane Spells
I'd need a Divination spell but I'm unable to find a decent one. Perhaps IWD Executioner's Eyes could fill this spot.
Level 8 Arcane Spells
Abjurers may get Mind Blank.
Once again, I need at least one Divination spell here, and the only one I could find is Prying Eye, which more or less is a Wizard Eye spell which can detect illusions and traps. I'd probably prefer to find a way to implement Moment of Prescience over it, but right now I have no idea how I could do that.
Enchanters will get Mass Charm.
I'd like Illusionists to get Solipsism to raise their offensive oriented repertoire.
Necromancers may get a Create Greater Undead spell.
Transmuters may get Mass Polymorph.
Level 9 Arcane Spells
Diviners will get Foresight.
Illusionists will get Weird.
Edited by Demivrgvs, 13 April 2012 - 03:42 AM.