BG2+IWD1?
#1
Posted 25 July 2011 - 07:03 AM
Of all these games imho BG2 hast the best story and plot, and IWD1 has the best RPG engine (the 3E engine of IWD2 has to few character options compared to paper&pen imho).
So I wonder, has there ever been a port of the BG I+II content to the IWD1 engine?
Because that is what I would prefer above every other mod.
#2
Posted 25 July 2011 - 07:25 AM
Lunever, on Jul 25 2011, 04:03 PM, said:
Because that is what I would prefer above every other mod.
The major issue is that the IWD1 version of the engine can't handle NPCs, that's why people have focused on porting to the BG2 version of the Infinity Engine
I just get confused and I come all undone.
If I agree, well it's just to appease you,
'Cause I don't remember what we're fighting for."
#3
Posted 25 July 2011 - 07:31 AM
Lunever, on Jul 25 2011, 06:03 PM, said:
FredSRichardson, on Jan 19 2006, 11:06 PM, said:
Lunever, on Jul 25 2011, 06:03 PM, said:
You can of course proof us wrong, but... and that's a big 'but'.
Edited by Jarno Mikkola, 25 July 2011 - 07:32 AM.
FAQ for the Megamods. Frequently Answered Questions.
#5
Posted 25 July 2011 - 08:49 AM
btw, what do you like so much about the iwd (you probably mean how) engine?
Edited by lynx, 25 July 2011 - 08:50 AM.
Mages needed! Python tamers needed for iwd2!
#6
Posted 25 July 2011 - 10:16 AM
lynx, on Jul 25 2011, 08:49 AM, said:
btw, what do you like so much about the iwd (you probably mean how) engine?
Small interface stuff like that. I favour multiclass fighter/thieves. In BG2 I can can have a Paladin switch with just 1 quickslot mouseclick from a longbow to a halberd, but I cannot make my thief quickly switch from shortbow to 2 shortswords, except by pausing the game in multiplayer mode and do manually via the inventory. That's a main point for me. It's a long time since I last player IWD1, but I remember that there was a number small interface stuff that made me think, that the engine had improved somewhat, I just felt the story was to streamlined.
So if anyone rememebers or finds such a mod, I'd be very glad indeed!
#8
Posted 26 July 2011 - 06:10 AM
lynx, on Jul 26 2011, 12:27 AM, said:
FAQ for the Megamods. Frequently Answered Questions.
#9
Posted 30 July 2011 - 07:25 AM
Was that the Beta version or the Delta version. I am playing the latter and am close to Suldanesselar?
"It's really not, for one thing, it doesn't even have the ability add NPCs to the party. Nor does the IWDII's engine..."
NPCs in Icewind Gate 2 seem to work OK. You allow them to join, you Export their character file, you hit C key, you delete them then you import them via the file.
#11
Posted 10 November 2011 - 04:09 AM
#12
Posted 14 November 2011 - 11:45 PM
http://social.biowar...index/7672165/4
This forum has no absolute number system for identifying individual posts, no dates and no "Reply #".
The other forum is Boards of Magic:
http://www.sorcerers.net/forums/showthread...5387&page=3
Here you are looking for Reply #54.
Solution is to create normal IWD2 PCs then use Near Infinity to give them the dialog and personality of the original BG2 NPCs, this is explained in the two posts.
Edited by Ishad Nha, 14 November 2011 - 11:47 PM.
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