Miloch, on Oct 15 2011, 03:53 AM, said:
I did make the changes I mentioned
here. If you have other ones that have to do with Ascension can you post them there too by indicating the changes in the .baf code. Has more to do with that mod than SCS2 as far as I can tell (also I don't like going through spamware servers like mediafire).
The version for download at Weidu.org still has the blank references in the script.
I could post the baf at pocketplane, but it's now quite long.
The main changes I made were as follows.
1) Dealing with silence, and checking for spellcasting failure before trying to cast mage spells.
2) Replacing !Dead("LastSeenBy(Myself)") with
!StateCheck(LastSeenBy(Myself), STATE_FROZEN_DEATH | STATE_STONE_DEATH | STATE_DEAD)
The !Dead trigger checks for a scripting name rather than an object.
3) Checking that the target isn't an enemy humanoid
OR(2)
!General(LastSeenBy(Myself),HUMANOID)
!Allegiance(LastSeenBy(Myself),EVILCUTOFF)
Note, LastAttackerOf / NearestEnemyOf may return true for creatures that happen to deal "friendly fire" damage.
4) Targetting Breach more sensibly and using the memorized Secret Word spells.
Edited by polytope, 16 October 2011 - 05:03 PM.