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Version 19 bug reports


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#31 culmore

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Posted 11 September 2011 - 10:29 PM

Dispel / remove magic always land even when my mage is much lower level than the enemy mages. I have installed

the official patches
set bgmain.exe,baldur.exe to run in windows XP service pack II compatibility mode (so that the save directory is in the main bg2 folder i.e. C:\Program Files (x86)\Black Isle\BGII - SoA)
bg2 fix pack
bg2 tweak pack
Spell revisions
scsII

in that order. Further before installing scsII and after installing Spell revisions I tested dispel magic and it worked as intended. After installing scsII my mage level 11 can always dispel Constar who is level 17 mage.

I do think this is some kind of install problem I am having or other folks would be posting about it. Mind you it makes the game easy for my low level party via high level mages! :cool:

Love the mod cannot play without it.

Edited by culmore, 11 September 2011 - 10:31 PM.


#32 Shaitan

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Posted 12 September 2011 - 12:02 AM

aaaand a Weudu.log would suit here.
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#33 culmore

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Posted 12 September 2011 - 02:39 AM

Sure thanks for the reply Shaitan.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #30 // Change Nalia's Avatar to Thief: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3011 // Maximum HP for NPCs (the bigg) -> For Non-Party-Joinable NPCs Only: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3020 // Identify All Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3072 // Change Effect of Reputation on Store Prices -> Reputation Has No Effect, Stores Price Fixed at 80% (Luiz): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs are never angry about reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs don't fight: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3124 // Stop Haer'Dalis-Aerie romance from starting: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v19
~SCSII/SETUP-SCSII.TP2~ #0 #3050 // Replace +1 magical weapons with Fine ones: v19
~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v19
~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4020 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): v19
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4091 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v19
~SCSII/SETUP-SCSII.TP2~ #0 #4100 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v19
~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v19
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v19
~SCSII/SETUP-SCSII.TP2~ #0 #5020 // Move Boo into Minsc's pack: v19
~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v19
~SCSII/SETUP-SCSII.TP2~ #0 #6022 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v19
~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6136 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v19
~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v19
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v19
~SCSII/SETUP-SCSII.TP2~ #0 #7030 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v19
~SCSII/SETUP-SCSII.TP2~ #0 #7050 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v19
~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v19
~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v19
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v19
~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v19
~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v19
~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v19
~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v19
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v19
~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v19
~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v19
~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v19

#34 culmore

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Posted 12 September 2011 - 03:37 AM

I have removed

~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v19

but the problem is still there. Dunno what else it might be. Could it be

~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v19

:cool:??

#35 Shaitan

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Posted 12 September 2011 - 08:01 AM

For the future you'd be better off installing ToBex on your own, even before the Fixpack. In this manner you could use the newest version of ToBex. I don't recall wether SR uses Taimons or ToBex dispel fixes...

You have installed the Spell Revision Hotfixes?

Cheers

Edited by Shaitan, 12 September 2011 - 08:03 AM.

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#36 culmore

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Posted 12 September 2011 - 08:31 AM

For the future you'd be better off installing ToBex on your own, even before the Fixpack. In this manner you could use the newest version of ToBex. I don't recall wether SR uses Taimons or ToBex dispel fixes...

You have installed the Spell Revision Hotfixes?

Cheers


With the SR hotfixes I copied them to the SOA folder before installing SR and when installing SR I told it not to overwrite existing files. So I think yes. They seem to work. Like cleric dispel does not make NPCs hostile.... etc

ToBex is part of tweaks I am guessing. Do you think this could be the problem?

When I first installed scsII I did not install the spell fixes from scsII. Could that be the problem? I thought the SR spell fixes would be enough.

#37 Demivrgvs

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Posted 12 September 2011 - 09:24 AM

Dispel / remove magic always land even when my mage is much lower level than the enemy mages. ... before installing scsII and after installing Spell revisions I tested dispel magic and it worked as intended. After installing scsII my mage level 11 can always dispel Constar who is level 17 mage.

SR V3 is still using Taimon's version of this fix, and it indeed works fine on its own (as you noticed yourself).

Since then ToBEx and afaik its fix works fine too on its own. If you're using the latest version od SCS you automatically have ToBEx, and combinging Taimon and A64 fixes seem to make both of them fail. If I'm not wrong you just have to not install Taimon's separate fix (aka ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3). SCS/ToBEx should then be able to patch SR's Dispel just fine (at least I hope so).

With the SR hotfixes I copied them to the SOA folder before installing SR and when installing SR I told it not to overwrite existing files.

Mmm, I'm not sure if I understand what you did, but hotfixes do overwrite old files, and re-installing should too. :cool:

Edited by Demivrgvs, 12 September 2011 - 09:27 AM.


#38 culmore

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Posted 12 September 2011 - 10:51 AM

Dispel / remove magic always land even when my mage is much lower level than the enemy mages. ... before installing scsII and after installing Spell revisions I tested dispel magic and it worked as intended. After installing scsII my mage level 11 can always dispel Constar who is level 17 mage.

SR V3 is still using Taimon's version of this fix, and it indeed works fine on its own (as you noticed yourself).

Since then ToBEx and afaik its fix works fine too on its own. If you're using the latest version od SCS you automatically have ToBEx, and combinging Taimon and A64 fixes seem to make both of them fail. If I'm not wrong you just have to not install Taimon's separate fix (aka ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3). SCS/ToBEx should then be able to patch SR's Dispel just fine (at least I hope so).

With the SR hotfixes I copied them to the SOA folder before installing SR and when installing SR I told it not to overwrite existing files.

Mmm, I'm not sure if I understand what you did, but hotfixes do overwrite old files, and re-installing should too. :cool:


Thanks Demivrgvs. I have seen this post which also says what you are saying that the two dispel magic fixes do not play nicely with one another.

http://www.shsforums...obex-supersede/

Now I need to understand what you have told me to do...How about if I just don't install the dispel magic fix from SR and reinstall scsII. Okay tried that and it seems to work. I can't dispel Constar (Level 17), with my mage (L11) any more. But Keldron a paladin, level 10, can. Also if I cast dispel magic on my group some but not all of the characters get dispelled. That seems to be working correctly now thanks :grin:

BTW SR is really great thank you. I would not want to play without it or SCS II.

For the hot fixes I copied them into the SOA folder before installing SR. When installing SR it asked me if I wanted to overwrite the files from the hotfixes and I said NO. I think that is okay. Saves installing SR twice.

#39 ScuD

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Posted 15 September 2011 - 12:54 PM

Noticed "More sensible choices of weapon proficiencies and kits for fighters" gives 4 level Khalid in BG1 (KHALID4.CRE) 5 stars in long swords.
Not bad for Khalid though :cool:

#40 polytope

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Posted 15 September 2011 - 05:52 PM

Noticed "More sensible choices of weapon proficiencies and kits for fighters" gives 4 level Khalid in BG1 (KHALID4.CRE) 5 stars in long swords.
Not bad for Khalid though :cool:

The fighter component doesn't seem to enforce the rule that grandmastery can only be gained at lvl 9. Also, it actually strips Korgan (all levels) of his grandmastery with axes, Mazzy doesn't seem to be affected.

I've expanded the "skipme" list for scsii/misc/fighter.tph

ACTION_FOR_EACH ~skipme~ IN
BAZPAT c6CATTI C6CATTI2 C6DRIZZ C6DRIZZ2 C6DRIZZ3 C6BRUEN C6BRUEN2
FSSPIR1 KALWRK01 MDK2KURT MDK2DOC MDK2MAX QCIRC03 DEATHKNI UDDEATH
UDDEATH2 FINABAZ GROMNIR FINGROM FINCAMB2 GROMG10 ABAZIGAL KORGAN8
KORGAN9 KORGAN11 KORGAN12 KORGAN15 GLAD1
BEGIN
   OUTER_SPRINT ~temp~ ~%skipme%~
   OUTER_INNER_PATCH ~~ BEGIN
	   TO_LOWER ~temp~
   END
   OUTER_SPRINT $fighter_prof_skip_list(~%temp%~) ~~
END

Note, giving GLAD1 extra proficiencies causes the mentioned cutscene bug in the CC.

Also, barbarians are assigned spcl321 rather than spcl152 for their rage (should be the latter).

I just noticed creatures "hide" not only when blinded, but also when unconscious - seems that the "ApplySpell" scripting command - i.e. ApplySpellRES("dw#thinv",Myself) -works even under most disabling effects.

Lastly, some have mentioned Haer attacking the party during the portal sequence before the planar prison, the solution is simply to strip WTASIGHT from all of his character files (it's replaced by DW#MELEE.bcs which preserves party members as the "LastSeenBy(Myself)" target).

Edited by polytope, 15 September 2011 - 05:53 PM.

Polytweak - Polytope's enhancements of BG2 creatures, NPCs and the proficiency system.

#41 Aliya

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Posted 22 September 2011 - 03:20 AM

I dunno, if something like this has been solved, so excuse me.

Ran into a small bug with Improved Vampires in Windspear hills lvl2; One ancient vampire shifts into mists ('fades into mist' written in white, so it's not a DisplayString action) and stays like that for infinite time, making it relatively unkillable. Also, it tries to attack you causing an assertion error (presumably, the mist doesn't have an attack animation or something like that) While in gaseous form, it still summons wolves and rats. Upon searching through its scripting I found only one relative script.

IF
	!GlobalTimerNotExpired("mistjump","LOCALS")
	!GlobalTimerNotExpired("castspell","LOCALS")
	Global("takesmistform","LOCALS",1)
	Global("mistform","LOCALS",0)
	OR(3)
		CheckStatGT(Myself,0,CLERIC_HALLOW)
		CheckStat(LastSeenBy(Myself),0,WIZARD_PROTECTION_FROM_NORMAL_WEAPONS)
		GlobalTimerNotExpired("seedefences","LOCALS")
	OR(3)
		CheckStat(Myself,0,CLERIC_HALLOW)
		!CheckStat(LastSeenBy(Myself),4,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
		GlobalTimerNotExpired("seedefences","LOCALS")
	OR(3)
		CheckStatGT(Myself,2,CLERIC_HALLOW)
		!CheckStat(LastSeenBy(Myself),1,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
		GlobalTimerNotExpired("seedefences","LOCALS")
	OR(3)
		CheckStatGT(Myself,3,CLERIC_HALLOW)
		!CheckStat(LastSeenBy(Myself),2,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
		GlobalTimerNotExpired("seedefences","LOCALS")
	OR(3)
		CheckStatGT(Myself,4,CLERIC_HALLOW)
		!CheckStat(LastSeenBy(Myself),3,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
		GlobalTimerNotExpired("seedefences","LOCALS")
	!HasItem("MORSWORD",LastSeenBy(Myself)) // Magical Sword
	Allegiance(Myself,ENEMY)
	!Allegiance(LastSeenBy(Myself),ENEMY)
	!HasItem("blun12",LastSeenBy(Myself)) // Mace of Disruption +1
	!HasItem("blun25",LastSeenBy(Myself)) // Mace of Disruption +2
	!HasItem("ax1h10",LastSeenBy(Myself)) // Azuredge
	!Range(LastSeenBy(Myself),10)
	OR(3)
		!See(LastTargetedBy(Myself))
		!Range(LastTargetedBy(Myself),8)
		!StateCheck(LastTargetedBy(Myself),STATE_HELPLESS)
	See(LastSeenBy(Myself))
THEN
	RESPONSE #100
		SetGlobalTimer("mistjump","LOCALS",THREE_ROUNDS)
		SetGlobalTimer("castspell","LOCALS",7)
		SetGlobal("mistform","LOCALS",1)
		ApplySpellRES("dw#vmgas",Myself) // Shapeshifts Gaseous Form
	RESPONSE #100
		Continue()
END

Dw#vmgas polymorphs it for 3600000 seconds, but why it gives it the usual (when vampires die and try to escape) gas resistances? Eventually, I killed it with Ctrl+Y (it was not immune to magic damage, bizarrely)

#42 polytope

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Posted 09 October 2011 - 12:55 AM

In my game beholder anti-magic rays have a power level of 3, and can't penetrate (minor) globe of invulnerability:

	WRITE_SHORT (offset+0x00) 146	 // opcode = cast spell on creature
	WRITE_BYTE  (offset+0x02) 2	   // target = pre-target
	WRITE_BYTE  (offset+0x03) level   // power level = spell level <--- The culprit
	WRITE_LONG  (offset+0x04) 0	   // parameter 1 = caster's level
	WRITE_LONG  (offset+0x08) 1	   // parameter 2 = instant
	WRITE_BYTE  (offset+0x0c) 1	   // timing mode = permanent
	WRITE_BYTE  (offset+0x12) 100	 // probability 1 = 100%
	WRITE_BYTE  (offset+0x13) 0	   // probability 2 = 0%
	WRITE_ASCIIE (offset+0x14) ~%spell%b~ (8)

A similar bug was mentioned with Secret Word, since Spell Shield works differently with Ardanis's patch (no longer "decrementing spell immunity") there's probably no harm in changing the power level of all antimagic spells to zero - although maybe Lower Resistance should keep a power level and be reclassified from magic attack to disabling (it's much like Malison).

Also, Ascension Abazigal's script is bugged - he doesn't cast "Feedback" (melspl10), "Shockwave" (abaz01), or "Lightning Aura" (abaz02) as intended - this was mentioned on Pocketplane earlier this year but Ascension (the Weidu version) doesn't seem to have been updated since.
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#43 DavidW

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Posted 09 October 2011 - 02:50 AM

In my game beholder anti-magic rays have a power level of 3, and can't penetrate (minor) globe of invulnerability:

	WRITE_SHORT (offset+0x00) 146	 // opcode = cast spell on creature
	WRITE_BYTE  (offset+0x02) 2	   // target = pre-target
	WRITE_BYTE  (offset+0x03) level   // power level = spell level <--- The culprit
	WRITE_LONG  (offset+0x04) 0	   // parameter 1 = caster's level
	WRITE_LONG  (offset+0x08) 1	   // parameter 2 = instant
	WRITE_BYTE  (offset+0x0c) 1	   // timing mode = permanent
	WRITE_BYTE  (offset+0x12) 100	 // probability 1 = 100%
	WRITE_BYTE  (offset+0x13) 0	   // probability 2 = 0%
	WRITE_ASCIIE (offset+0x14) ~%spell%b~ (8)

A similar bug was mentioned with Secret Word, since Spell Shield works differently with Ardanis's patch (no longer "decrementing spell immunity") there's probably no harm in changing the power level of all antimagic spells to zero - although maybe Lower Resistance should keep a power level and be reclassified from magic attack to disabling (it's much like Malison).


Thanks.

Also, Ascension Abazigal's script is bugged - he doesn't cast "Feedback" (melspl10), "Shockwave" (abaz01), or "Lightning Aura" (abaz02) as intended - this was mentioned on Pocketplane earlier this year but Ascension (the Weidu version) doesn't seem to have been updated since.

That's an Ascension issue rather than a SCSII issue, surely? (or is this also an issue with the SCSII Abazigal?)

#44 polytope

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Posted 09 October 2011 - 06:16 PM

Also, Ascension Abazigal's script is bugged - he doesn't cast "Feedback" (melspl10), "Shockwave" (abaz01), or "Lightning Aura" (abaz02) as intended - this was mentioned on Pocketplane earlier this year but Ascension (the Weidu version) doesn't seem to have been updated since.

That's an Ascension issue rather than a SCSII issue, surely? (or is this also an issue with the SCSII Abazigal?)

True, but Ascension hasn't been updated in two years, also it was very quick to fix (Ascension Abazigal's script is only 1000 lines or so) and SCS already has a component to improve him.

finabaz.bcs (with the correct spell references)
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#45 Guest_Guest_agris_*_*

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Posted 14 October 2011 - 03:53 PM

True, but Ascension hasn't been updated in two years, also it was very quick to fix (Ascension Abazigal's script is only 1000 lines or so) and SCS already has a component to improve him.

First, is this file intended to replace the corresponding .bcs in WeiDU ascension or BP ascension? Second, my install of improved aba doesn't appear to have this issue. File Link.

I'm using the BWP Fixpack version of WeiDU ascension's improved components, coupled with BP's ascension to avoid SCSII AI weirdness.

WeiDU.log
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