This seems like a very good thing to be done to a game where most characters are broken. Not even nwn had it this bad with pure cheese. A Wizardslayer dual classed to a thief can cast spells=no sense. Thats at least how i always felt. I like playing a game with characters that are human that arent the best out there, but have strengths. With bg2, its either dual class, or monk, archer, undead hunter. I found that playing as a pure class like something of the jester sort, you wont even be able to do a thing.
I am wondering when (if there is any) specified date to when this will be released? I am looking forward to downloading this.
P.S. I dont know if one can donate money to help you guys, but i might be in the position to soon. I dont know how i would go about doing that.
Either way, all the best. Glad to know there are people that still shape this godlike engine.
Is there a specific release date-Sounds Interesting
Started by DeathKnight1728, Apr 23 2011 04:20 PM
2 replies to this topic
#2
Posted 26 April 2011 - 12:53 AM
Asking me about release dates is almost a waste of time because I almost always fail to finish my work before them.
Let's say that at least this mod should be the "smallest" one compared to SR and IR (the latter is really a monster), thus discussing it is by far the hardest part of it imo.
On a side note, Fighter's classes (without HLAs) as already finished (except WS) and I may start releasing them as a mini mod after IR V3.
Let's say that at least this mod should be the "smallest" one compared to SR and IR (the latter is really a monster), thus discussing it is by far the hardest part of it imo.
On a side note, Fighter's classes (without HLAs) as already finished (except WS) and I may start releasing them as a mini mod after IR V3.
#3
Posted 27 April 2011 - 11:20 AM
Demivrgvs, on Apr 26 2011, 12:53 AM, said:
Asking me about release dates is almost a waste of time because I almost always fail to finish my work before them.
Let's say that at least this mod should be the "smallest" one compared to SR and IR (the latter is really a monster), thus discussing it is by far the hardest part of it imo.
On a side note, Fighter's classes (without HLAs) as already finished (except WS) and I may start releasing them as a mini mod after IR V3.
Let's say that at least this mod should be the "smallest" one compared to SR and IR (the latter is really a monster), thus discussing it is by far the hardest part of it imo.
On a side note, Fighter's classes (without HLAs) as already finished (except WS) and I may start releasing them as a mini mod after IR V3.
Sorry bout that. Im in no hurry and would rather it get done than not. I will go on and keep on trying to contribute to the "realism" of this mod as much as i can. This is a very important mod as Rogues Rebalancing was a major let down for me as i found it to be way way too plausible. This mod and the direction you are trying to take it make it much more balanced.
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