Version 19 is out. It's purely a translation update - ignore it unless you want to play in French or Italian. Apologies for being a bit behind in getting this one out.
Version 19 released
Started by DavidW, Apr 09 2011 11:48 AM
7 replies to this topic
#1
Posted 09 April 2011 - 11:48 AM
#2
Posted 09 April 2011 - 03:15 PM
It's still the old french .tra file.
I guess you update the wrong package (SCSII) with the french translation I sent to you (it was for SCS).
I guess you update the wrong package (SCSII) with the french translation I sent to you (it was for SCS).
Coordinator of the French Translation Team " Les d'Oghmatiques", with Galathée and Isaya.
Translations' coordination (done): A mod for the Orderly, Anishai, BG1 NPC Project, BGQE, Divine Remix, Item Upgade for IWD, Level 1 NPCs, Mur'Neth, NPC Kit Pack, PsT TweakPack, Romantic Encounters, Shards of Ice, Song and Silence, Sorcerer's Place Collection, Spell Revisions, Sword and Fist, Sword Coast Stratagems, Sword Coast Stratagems II, Widescreen
Translations' coordination (in progress): Alternatives, Geomantic Sorcerer Kit, Sarah
Translations' coordination (done): A mod for the Orderly, Anishai, BG1 NPC Project, BGQE, Divine Remix, Item Upgade for IWD, Level 1 NPCs, Mur'Neth, NPC Kit Pack, PsT TweakPack, Romantic Encounters, Shards of Ice, Song and Silence, Sorcerer's Place Collection, Spell Revisions, Sword and Fist, Sword Coast Stratagems, Sword Coast Stratagems II, Widescreen
Translations' coordination (in progress): Alternatives, Geomantic Sorcerer Kit, Sarah
#3
Posted 09 April 2011 - 05:05 PM
Graoumf, on Apr 10 2011, 12:15 AM, said:
It's still the old french .tra file.
I guess you update the wrong package (SCSII) with the french translation I sent to you (it was for SCS).
I guess you update the wrong package (SCSII) with the french translation I sent to you (it was for SCS).
Try now.
#4
Posted 10 April 2011 - 12:37 AM
It's ok now. Thanks for the update.
Coordinator of the French Translation Team " Les d'Oghmatiques", with Galathée and Isaya.
Translations' coordination (done): A mod for the Orderly, Anishai, BG1 NPC Project, BGQE, Divine Remix, Item Upgade for IWD, Level 1 NPCs, Mur'Neth, NPC Kit Pack, PsT TweakPack, Romantic Encounters, Shards of Ice, Song and Silence, Sorcerer's Place Collection, Spell Revisions, Sword and Fist, Sword Coast Stratagems, Sword Coast Stratagems II, Widescreen
Translations' coordination (in progress): Alternatives, Geomantic Sorcerer Kit, Sarah
Translations' coordination (done): A mod for the Orderly, Anishai, BG1 NPC Project, BGQE, Divine Remix, Item Upgade for IWD, Level 1 NPCs, Mur'Neth, NPC Kit Pack, PsT TweakPack, Romantic Encounters, Shards of Ice, Song and Silence, Sorcerer's Place Collection, Spell Revisions, Sword and Fist, Sword Coast Stratagems, Sword Coast Stratagems II, Widescreen
Translations' coordination (in progress): Alternatives, Geomantic Sorcerer Kit, Sarah
#5
Posted 18 April 2011 - 10:23 AM
DavidW, check your mail please. I have sent you updated russian translation for both SCS.
Murloc-translator
Coordinator of the Russian BWP Translation Team
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon, Arcanecoast.ru, Aerie.ru
Coordinator of the Russian BWP Translation Team
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon, Arcanecoast.ru, Aerie.ru
#6
Posted 18 April 2011 - 10:25 AM
prowler, on Apr 18 2011, 07:23 PM, said:
DavidW, check your mail please. I have sent you updated russian translation for both SCS.
Got it, just haven't had time to do anything about it.
#7
Posted 02 May 2011 - 03:13 PM
There's a possible dead end during the exploration of Durlag's Tower:
- Kill the Fission Slime without using fire damage at all.
- Kill the resulting Mustard Jellies.
- Kill the remaining guardians in the other rooms.
As Global("DMWWFissionBurn","GLOBAL",1) was never set to 1, the party will not be teleported to the chess battle.
The problem is at line 690 to 711 of fix.tph:
10th
- Kill the Fission Slime without using fire damage at all.
- Kill the resulting Mustard Jellies.
- Kill the remaining guardians in the other rooms.
As Global("DMWWFissionBurn","GLOBAL",1) was never set to 1, the party will not be teleported to the chess battle.
IF
Dead("AIRASPEC")
Dead("KALDRAN")
Dead("PHOENIX")
GlobalTimerExpired("DMWWChess","GLOBAL")
Global("DMWWChessDelay","GLOBAL",2)
Global("DMWWFissionBurn","GLOBAL",1)
THEN
RESPONSE #100
ActionOverride(Player1,LeaveAreaLUAPanic("ARD006","",[449.721],12))
ActionOverride(Player1,LeaveAreaLUA("ARD006","",[449.721],12))
SetGlobal("DMWWChessDelay","GLOBAL",3)
ActionOverride(Player1,SetMasterArea("ARD000"))
ActionOverride(Player2,LeaveAreaLUA("ARD006","",[509.772],12))
ActionOverride(Player3,LeaveAreaLUA("ARD006","",[559.807],12))
ActionOverride(Player4,LeaveAreaLUA("ARD006","",[381.686],12))
ActionOverride(Player5,LeaveAreaLUA("ARD006","",[328.646],12))
ActionOverride(Player6,LeaveAreaLUA("ARD006","",[613.857],12))
END
Moreover, isn't it redundant to check for Dead() in this script block at the end and this one at the beginning?IF
Dead("airaspec")
Dead("kaldran")
Dead("phoenix")
Dead("jellspa")
!GlobalGT("DMWWChessDelay","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("DMWWChessDelay","GLOBAL",1)
END
The problem is at line 690 to 711 of fix.tph:
COPY_EXISTING ~%tutu_var%JELLSPA.bcs~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY ~SetNumTimesTalkedTo(1)~ ~SetNumTimesTalkedTo(1)SetGlobal("DMWWFissionBurn","GLOBAL",1)~
REPLACE_TEXTUALLY ~SetGlobal("MACHitByFire","LOCALS",1)~ ~SetGlobal("MACHitByFire","LOCALS",1)SetGlobal("DMWWFissionBurn","GLOBAL",1)~
COMPILE_BAF_TO_BCS
ACTION_IF FILE_EXISTS_IN_GAME ~fw0100.are~ THEN BEGIN
COPY_EXISTING ~_ar0507.bcs~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY
~Dead("jellspa")~
~Dead("jellspa")Global("DMWWFissionBurn","GLOBAL",1)~
COMPILE_BAF_TO_BCS
END ELSE BEGIN
COPY_EXISTING ~ARD007.bcs~ ~override~
DECOMPILE_BCS_TO_BAF
REPLACE_TEXTUALLY
~Dead("JELLSPA")~
~Dead("jellspa")Global("DMWWFissionBurn","GLOBAL",1)~
COMPILE_BAF_TO_BCS
END
10th
Edited by 10thLich, 02 May 2011 - 03:51 PM.
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